Hi all,
I'm now working on a volume rendering project. What I need is to
improve performance. I had to split one volume bounding box into
numbers of boxes. The very important work to do is to sort the
geometry. Boxes must be rendered from nearest position to farest to get
right visual.
So,
Hi, Robert,
Is there a way to visually see the render order of geometry or the
console output of current rendering geometry? The draw callback runs
once and I can't use it to determine the render order. Can you give me
some advice?
Robert Osfield wrote:
On Wed, Aug 6, 2008 at 3:09 PM,
Hi,
On Wed, Aug 6, 2008 at 4:48 PM, Robert Osfield [EMAIL PROTECTED] wrote:
On Wed, Aug 6, 2008 at 3:40 PM, hesicong2006 [EMAIL PROTECTED] wrote:
Hi, Robert,
Is there a way to visually see the render order of geometry or the console
output of current rendering geometry?
Give gDEBugger a try
Thanks Thibault,
I use gDebugger and it should be a way to do so, but it's quite boring
to see the OpenGL commands. I must find a way to see the rendering
detail in order to debug my program. If there's really no simple way to
do this, it will be a pity.
Thibault Genessay wrote:
Hi,
On
4 matches
Mail list logo