Thanks Thibault,
I use gDebugger and it should be a way to do so, but it's quite boring
to see the OpenGL commands. I must find a way to see the rendering
detail in order to debug my program. If there's really no simple way to
do this, it will be a pity.
Thibault Genessay wrote:
Hi,
On Wed, Aug 6, 2008 at 4:48 PM, Robert Osfield <[EMAIL PROTECTED]> wrote:
On Wed, Aug 6, 2008 at 3:40 PM, hesicong2006 <[EMAIL PROTECTED]> wrote:
Hi, Robert,
Is there a way to visually see the render order of geometry or the console
output of current rendering geometry?
Give gDEBugger a try (there is a free trial of 30 days). You can break
during rendering and step through OpenGL calls just like you can step
in your program with a debugger. You will then be able to see the
primitives rendered one by one.
Regards
Thibault
No.
The draw callback runs once and I
can't use it to determine the render order. Can you give me some advice?
Not when I'm this busy.
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