Thanks Thibault,
I use gDebugger and it should be a way to do so, but it's quite boring to see the OpenGL commands. I must find a way to see the rendering detail in order to debug my program. If there's really no simple way to do this, it will be a pity.

Thibault Genessay wrote:
Hi,

On Wed, Aug 6, 2008 at 4:48 PM, Robert Osfield <[EMAIL PROTECTED]> wrote:
  
On Wed, Aug 6, 2008 at 3:40 PM, hesicong2006 <[EMAIL PROTECTED]> wrote:
    
Hi, Robert,
Is there a way to visually see the render order of geometry or the console
output of current rendering geometry?
      

Give gDEBugger a try (there is a free trial of 30 days). You can break
during rendering and step through OpenGL calls just like you can step
in your program with a debugger. You will then be able to see the
primitives rendered one by one.

Regards

Thibault

  
No.

    
 The draw callback runs once and I
can't use it to determine the render order. Can you give me some advice?
      
Not when I'm this busy.
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