.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cedric
Pinson
Sent: viernes, 06 de julio de 2012 1:59
To: OpenSceneGraph Users
Subject: Re: [osg-users] Animate Nathan
Hi ,
First you need to understand how bone animations works
Hi,
I am starting to play with animation in OSG. I would like to animate
Nathan.osg model. The aim is to have control over the different parts of the
body and get, for example, a rotating arm. I dont know where to start. I
have been trying to use DOFTransform, but I cant convert any of the
Hi ,
First you need to understand how bone animations works, else you will not be
able to manipulate the character.
http://en.wikipedia.org/wiki/Skeletal_animation then you can try to touch
osgAnimation::Bone it's the node used to control part of the skeleton.
Cedric Pinson
Provide OpenGL,
3 matches
Mail list logo