Hi ,

First you need to understand how bone animations works, else you will not be 
able to manipulate the character. 
http://en.wikipedia.org/wiki/Skeletal_animation then you can try to touch 
osgAnimation::Bone it's the node used to control part of the skeleton.

Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 - 
http://cedricpinson.com - http://osgjs.org - http://sketchfab.com

On Jul 5, 2012, at 15:01 , Héctor Martínez wrote:

> Hi,
>  
> I am starting to play with animation in OSG. I would like to animate 
> Nathan.osg model. The aim is to have control over the different parts of the 
> body and get, for example, a rotating arm. I don’t know where to start. I 
> have been trying to use DOFTransform, but I can’t convert any of the children 
> to DOFTransform (I am getting NULL casting). I have also tried to create a 
> child DOFTransform node and add the arm as a child but not working either.
>  
> Could someone give me some hints on where to concentrate? Tutorial, example 
> or just the right classes to do it. Or maybe if it is not possible with that 
> model, some clues about the right models to do that.
>  
> Thank you in advance.
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