Hi Cedric,

 

thank you for your hints. In fact I have a little idea about skeletal
animation, but I’m new with this in OSG. I am reading and looking for info,
but it’s still a bit messy for me. Is there any simple (as simple as this
topic can be) example or tutorial anywhere?

 

Thank you.

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Cedric
Pinson
Sent: viernes, 06 de julio de 2012 1:59
To: OpenSceneGraph Users
Subject: Re: [osg-users] Animate Nathan

 

Hi ,

 

First you need to understand how bone animations works, else you will not be
able to manipulate the character.
http://en.wikipedia.org/wiki/Skeletal_animation then you can try to touch
osgAnimation::Bone it's the node used to control part of the skeleton.

 

Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 - 
http://cedricpinson.com <http://plopbyte.com/>  - http://osgjs.org
<http://osgjs.org/>  - http://sketchfab.com <http://showwebgl.com/> 

 

On Jul 5, 2012, at 15:01 , Héctor Martínez wrote:





Hi,

 

I am starting to play with animation in OSG. I would like to animate
Nathan.osg model. The aim is to have control over the different parts of the
body and get, for example, a rotating arm. I don’t know where to start. I
have been trying to use DOFTransform, but I can’t convert any of the
children to DOFTransform (I am getting NULL casting). I have also tried to
create a child DOFTransform node and add the arm as a child but not working
either.

 

Could someone give me some hints on where to concentrate? Tutorial, example
or just the right classes to do it. Or maybe if it is not possible with that
model, some clues about the right models to do that.

 

Thank you in advance.

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