Hi ?? Could you please sign with the name you'd like to be addressed.
Also if you want to report a problem the place is not to hang it off a
complete unrelated thread. Please send the post with a relevant
subject line so it gets thread properly by mail tools and is easy to
follow. If you want me
hi Robert:
when I use osg::ImageSequence with option PAGE_AND_DISCARD_USED_IMAGES, the
program will crash; I found in OSG 2.7.3 ImageSequence.cpp at line 387, if
((i>=_images.size() || !_images[i]) && _filesRequested.count(_fileNames[i])==0),
the variable _fileNames is empty, I don't know why
On Mon, Oct 27, 2008 at 9:51 PM, Csaba Halász <[EMAIL PROTECTED]> wrote:
> On Mon, Oct 27, 2008 at 10:42 PM, John Cummings <[EMAIL PROTECTED]> wrote:
>> FYI, here is the link to the discussion on the Ac3D forum:
>>
>> http://www.inivis.com/forum/showthread.php?t=5090
>>
>> It seems to be headed in
On Mon, Oct 27, 2008 at 9:42 PM, John Cummings <[EMAIL PROTECTED]> wrote:
> FYI, here is the link to the discussion on the Ac3D forum:
>
> http://www.inivis.com/forum/showthread.php?t=5090
>
> It seems to be headed in the same direction as Robert's comments regarding
> keeping track of the UV range
On Mon, Oct 27, 2008 at 10:42 PM, John Cummings <[EMAIL PROTECTED]> wrote:
> FYI, here is the link to the discussion on the Ac3D forum:
>
> http://www.inivis.com/forum/showthread.php?t=5090
>
> It seems to be headed in the same direction as Robert's comments regarding
> keeping track of the UV rang
Call for feedback : AC3D loader behavior w.r.t
texture repeat and clamping
Date: Monday 27 October 2008
From: Robert Osfield <[EMAIL PROTECTED]>
To: OpenSceneGraph Users
Hi John,
On Mon, Oct 27, 2008 at 4:07 PM, John Cummings <[EMAIL PROTECTED]>
wrote:
> In the process of fin
Hi John,
On Mon, Oct 27, 2008 at 4:07 PM, John Cummings <[EMAIL PROTECTED]> wrote:
> In the process of finding a small example, I've realized that indeed the
> reference document is not clear at for this feature.
The reference documents say nothing about texture wrap modes at all.
Given that this
Hi Melchior,
On Fri, Oct 24, 2008 at 8:36 PM, Melchior FRANZ
<[EMAIL PROTECTED]> wrote:
> * Robert Osfield -- Friday 24 October 2008:
>> But it doesn't really say anything about the how the texture wrap
>> modes map to this, if at all.
>
> I can't say that either, but the current situation is bad
* Robert Osfield -- Friday 24 October 2008:
> But it doesn't really say anything about the how the texture wrap
> modes map to this, if at all.
I can't say that either, but the current situation is bad. Because
'texrep 1 1' is default anyway (according to spec and reference
implementation) AC3D it
Hi AC3D plugin users :-)
Recently we've had a few submissions of modifications to the ac3d
plugin that try to fix texture repeat/clamping behaviour or their own
sets of models that they encounter. The problem is that we now have
multiple interpretations of what the ac3d plugin should do w.r.t
tex
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