Hi,
ah nice, thats even better. Will experiment with it.
Thank you!
Cheers,
Philipp
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68489#68489
___
osg-users mailing list
osg-users@lists.openscenegr
HI Philipp,
The is a osg:GraphicsContext::SwapCallback that you can subclass and
then assign to the created GraphicsContext via the
GraphicsConctext::setSwapCallback(mySwapCallback);. This gives you
control over the swap callback, including issue any extra calls before
or after the actual swap ca
Hi,
I want to measure the frametime without waiting for vsync. On my test system I
have no way to turn vsync off, but I still need to benchmark.
So the plan was to call glFinish() after the rendering traversal is over, but
BEFORE swapBuffers() (because thats the call that actually blocks until
Hi Philipp
On 30 August 2016 at 13:20, Philipp Meyer wrote:
> How do I provide a graphics context for a viewer? I see there is a method
> returning all graphics contexts, but I cant find any methods to set the
> context, and the constructor of osgViewer doesnt take a graphics context
> either.
How do I provide a graphics context for a viewer? I see there is a method
returning all graphics contexts, but I cant find any methods to set the
context, and the constructor of osgViewer doesnt take a graphics context either.
Maybe there is an easier way to accomplish what I need? I want to sto
Hi Philipp,
It impossible for us to know what is going wrong given the details you
have provided.
I can't even answer whether the OSG is creating a graphics context
behind the scenes as there it's so open ended what you may or may not
be doing. If you don't provide an graphics context that osgVi
Hi,
I'm trying to create a custom graphics context to replace the default X11
Graphics context (I need to add some additional code).
To do this, I created a new "CustomGraphicsContextX11" class, deriving from
"PixelBufferX11". I reimplemented the virtual methods that I need to adjust.
Then, I
7 matches
Mail list logo