Re: [osg-users] DatabasePager and TextureObjects

2010-09-20 Thread Robert Osfield
HI Guy, On Sun, Sep 19, 2010 at 6:35 PM, Guy Volckaert guy.volcka...@meggitt.com wrote: I noticed a huge discrepency between loading an FLT with and without the DatabasePager. Before loading any database model, the number of TextureObject created is 16. When I load a model via readNode(),

Re: [osg-users] DatabasePager and TextureObjects

2010-09-20 Thread Guy Volckaert
Sorry for the confusion - I ment to say the SharedStateManager. I should have mentioned (in my original post) that I already merged the SharedStateManager from the trunk into v2.8.2. Fortunately, the changes were easy to merge but did not resolve the problem. I'm trying to figure out a way to

[osg-users] DatabasePager and TextureObjects

2010-09-19 Thread Guy Volckaert
I noticed a huge discrepency between loading an FLT with and without the DatabasePager. Before loading any database model, the number of TextureObject created is 16. When I load a model via readNode(), the number of TextureObjects created increases to 112 (for 96 textures objects for the