HI Guy,
On Sun, Sep 19, 2010 at 6:35 PM, Guy Volckaert
guy.volcka...@meggitt.com wrote:
I noticed a huge discrepency between loading an FLT with and without the
DatabasePager.
Before loading any database model, the number of TextureObject created is 16.
When I load a model via readNode(),
Sorry for the confusion - I ment to say the SharedStateManager.
I should have mentioned (in my original post) that I already merged the
SharedStateManager from the trunk into v2.8.2. Fortunately, the changes were
easy to merge but did not resolve the problem.
I'm trying to figure out a way to
I noticed a huge discrepency between loading an FLT with and without the
DatabasePager.
Before loading any database model, the number of TextureObject created is 16.
When I load a model via readNode(), the number of TextureObjects created
increases to 112 (for 96 textures objects for the
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