Re: [osg-users] How to disable culling of a node

2008-04-14 Thread Emilio Lozano
Thanks! I will try this way. 2008/4/14, Serge Lages <[EMAIL PROTECTED]>: > > Hi Emilio, > > I think the best way to achieve what you want is to render your scene > using two osg::Camera (two pass), first render your scene and then render > the object you want to be in the first plane. Each camera

Re: [osg-users] How to disable culling of a node

2008-04-14 Thread Serge Lages
Hi Emilio, I think the best way to achieve what you want is to render your scene using two osg::Camera (two pass), first render your scene and then render the object you want to be in the first plane. Each camera have it's own near/far clip planes. Cheers, On Mon, Apr 14, 2008 at 3:06 PM, Emilio

Re: [osg-users] How to disable culling of a node

2008-04-14 Thread Emilio Lozano
Hi Joachim, It's true, I can set the clipping plane nearer to me. But then I get z-fighting effects in my scene, due to loss of precision in depth buffer when near plane is close to 0.0 (and far plane has a high value due to the size of my landscape). Kind regards, Emilio. 2008/4/14, Joachim E.

Re: [osg-users] How to disable culling of a node

2008-04-14 Thread Joachim E. Vollrath
Hi Emilio, the near clipping plane defines the border between things that are "in front" or "behind" you (resp. the camera). Since you cannot see what is behind you, I should expect that deactivating the clipping will not accomplish what you're looking for. If you want to see more of the ship

Re: [osg-users] How to disable culling of a node

2008-04-14 Thread Emilio Lozano
Hi all, Thank you for your responses. I realize that I didn't explain myself very well. What I am looking for is a way to render a first person model in front of my scene (in my case, the bow of a ship). I thought that with Node::setCullingActive() I could accomplish this effect, I mean, to rende

Re: [osg-users] How to disable culling of a node

2008-04-10 Thread Paul Martz
_ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, April 10, 2008 10:30 AM To: OpenSceneGraph Users Subject: Re: [osg-users] How to disable culling of a node HI Emilo, You can't switching of OpenGL clipping, you can only move the near and fa

Re: [osg-users] How to disable culling of a node

2008-04-10 Thread Robert Osfield
HI Emilo, You can't switching of OpenGL clipping, you can only move the near and far planes to encompass you model so it doesn't clip it - its the way that graphics pipeline in hardware works. The OSG by default will automatically compute the near and far planes to prevent clipping, but since you

Re: [osg-users] How to disable culling of a node

2008-04-10 Thread J.P. Delport
Hi, Emilio Lozano wrote: > Hi all, > > I'`m trying to get a node always drawn without being affected by near > clipping plane defined in projection perspective. With the following > simple code what I expected to get is that the cow was not clipped by > near or far planes, but the cow is still

[osg-users] How to disable culling of a node

2008-04-10 Thread Emilio Lozano
Hi all, I'`m trying to get a node always drawn without being affected by near clipping plane defined in projection perspective. With the following simple code what I expected to get is that the cow was not clipped by near or far planes, but the cow is still clipped. Could you give me any hints?