For all interested parties, I have my solution posted on the Internet at the
following URL (it's for OSG2.6):
http://www.geocities.com/andrlet/ive_plugin_fix.zip
Basically all that needs to be modified are IVE loader/save files
DataInputStream.cpp and DataOutputStream.cpp
Only the first
-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Andrew
Lett
Sent: Thursday, February 19, 2009 9:56 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] IVE writer repeatedly saves identical
textures(osgconv)
For all
Hi Andrew,
If you feel the changes are appropriate for merging with svn/trunk
could you post your changes to osg-submissions. I'll do a review from
there. osg-submissions exists as both an avenue for sending in
submissions in a list that is entirely focused on it so changes aren't
lost, and
Hello everyone!
I've been using 'osgconv' to make native ive binary versions of osg ascii
files. However, if a texture is used more than once, it is resaved each time it
is used. For your reference, I've created a sample file called 'billboards.zip'
which you can download from the following URL:
Andrew Lett wrote:
Is there another solution which can prevent repeat saves of the same texture?
Can you change your scene (or whatever generates the .osg files) so it uses the
same texture multiple times instead of multiple textures that just happen to
contain the same image file ?
I do
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