Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-11-16 Thread michael kapelko
What's the progress on this? And is there any open repository? 2012/9/17 Jeremy Moles cubic...@gmail.com On Tue, 2012-09-11 at 10:54 +0800, Wang Rui wrote: Hi Jeremy, Thanks for the tests and feedback. I'm focusing on creating a material system which may be a little similar to the Ogre

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-11-16 Thread Wang Rui
Hi Michael, Current implementation is maintained in osgRecipes ( https://github.com/xarray/osgRecipes), and some snapshots are shared in the mail-list a few days ago using both VDSM and the compositor. Wang Rui 2012/11/17 michael kapelko korn...@gmail.com What's the progress on this? And

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-17 Thread Jeremy Moles
On Tue, 2012-09-11 at 10:54 +0800, Wang Rui wrote: Hi Jeremy, Thanks for the tests and feedback. I'm focusing on creating a material system which may be a little similar to the Ogre one but will be very easy to integrate with OSG scenes. I'd like to also have a benchmark including a

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-11 Thread Sergey Polischuk
Hi functionally it is about same as osgPPU as far as i can tell, but more straightforward and easy to use. I like it :) Was missing ogre-like materials and compositiors when working with osg, tyvm for your work. 10.09.2012, 18:57, Wang Rui wangra...@gmail.com: Hi all, Just to announce that

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-11 Thread Jeremy Moles
On Tue, 2012-09-11 at 10:54 +0800, Wang Rui wrote: Hi Jeremy, Thanks for the tests and feedback. I'm focusing on creating a material system which may be a little similar to the Ogre one but will be very easy to integrate with OSG scenes. I'd like to also have a benchmark including a

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-11 Thread Jean-Sébastien Guay
Hi Jeremy, Is there a term for this kind of approach? Well impostors comes to mind. That's where you would replace a complex mesh by a quad with a texture representing the complex mesh. Then when some criteria changes significantly (orientation of the view to the object, light source

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-11 Thread Wang Rui
Hi Jeremy, I will add a setEnable() method for each technique and pass of the compositor so we can control the forward/deferred rendering work more accurately. A texture which is attached with certain pass won't be updated if the pass is disabled, and will become activated when the pass is

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-10 Thread Jeremy Moles
On Mon, 2012-09-10 at 22:57 +0800, Wang Rui wrote: Hi all, Just to announce that the material system is still in progress and I've just made the first version for myself to test and use. An optimized version with a complete deferred shading pipeline (XML files) will be submitted if it could

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-10 Thread Frederic Bouvier
Hi Jeremy, De: Jeremy Moles I'm testing this out, but you appear to have left noise_tex.jpg out of the zip. :) You should be able to use this one : https://gitorious.org/fg/fgdata/blobs/master/Textures/noise_tex.jpg ;-) Regards, -Fred ___

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-10 Thread Jeremy Moles
On Mon, 2012-09-10 at 22:57 +0800, Wang Rui wrote: Hi all, Just to announce that the material system is still in progress and I've just made the first version for myself to test and use. An optimized version with a complete deferred shading pipeline (XML files) will be submitted if it could

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-10 Thread Wang Rui
Hi Jeremy, Thanks for the tests and feedback. I'm focusing on creating a material system which may be a little similar to the Ogre one but will be very easy to integrate with OSG scenes. I'd like to also have a benchmark including a complete deferred shading pipeline in the near future to show

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-22 Thread Frederic Bouvier
I was going to raise that point. Flightgear has for some years now a system where designers can express their statesets in XML files called effects. A statesets is called a Pass in FG (or a FG Pass is implemented with a stateset). You can add multiple passes in a Technique, allowing you to

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-22 Thread Wang Rui
Hi Fred and Sergey, Thanks for the great information. I viewed the Rembrandt wiki page and love the design of the effect files. I will consider merge some of the concepts of Rembrandt if possible, along with current osgPPU and osgPostEffects projects, to try designing an extensible system for

[osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-21 Thread Wang Rui
Hi Robert, hi all, During the past few days, I was thinking of implementing a resource system, as well as a rendering structure which could support both forward and deferred rendering for OSG. This could help developers design complex materials and effects, test cutting-edge GPU techniques, and

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-21 Thread Robert Osfield
Hi Rui, Great timing. I've been wondering about the value of developing a high level scene effects library for the OSG that would sit between the viewer and model scene graph to enable effects such as you've mentioned that take advantage of viewer level threading as well integrate with existing

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-21 Thread webmaster
Great and valuable design and works! 06,21,2012 在2012-06-21,Wang Rui wangra...@gmail.com 写道: -原始邮件- 发件人: Wang Rui wangra...@gmail.com 发送时间: 2012年6月21日 星期四 收件人: OpenSceneGraph Users osg-users@lists.openscenegraph.org 主题: [osg-users] Ideas about a resource system, and deferred

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-21 Thread Thrall, Bryan
Wang Rui wrote on 2012-06-21: 2. A rendering framework uses one or more techniques, passes, and connect their inputs/outputs for complex render work. It can also be recorded by the resource system and is implemented as a group node in the scene graph, which performs actual forward/deferred

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-21 Thread Wang Rui
Thanks Bryan, Yes, I paid close attention to osgPPU since it appeared. I believe it would be very helpful for me to design the framework, although the script system we are going to use may differ. :-) Wang Rui 2012/6/21 Thrall, Bryan bryan.thr...@flightsafety.com Wang Rui wrote on

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-21 Thread Peter Bear
I've been doing some thought of this kind of stuff myself, and it was actually a part of the reason I was considering hopping over to Ogre3D. I would actually suggest however taking a look at Light Indexed Deferred Rendering or Inferred Rendering as possible alternate implementations however,

[osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-21 Thread Sergey Kurdakov
Hi Wang, might be not quite a significant point, but osg based Flightgear has a ongoing Project Rembrandt http://wiki.flightgear.org/Project_Rembrandt it has some similar things done, so could serve for inspiration. Regards Sergey ___ osg-users