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Paul Martz wrote:
Hi Renan -
I looked at adding support for this device to OSG, but was put off by the
fact that they have per-platform SDKs. I think Mike Weiblen was looking at
adding this into VRPN.
Anyhow, why not just derive a new class
Hi,
I'm working on a project that requires the use of a new input device,
called space navigator. I have the method that gets the 6 coordinates from
it. I'd like to know how to get it at every frame. I thought of using a
callback, but it doesn't seem right, for the object from that class is
-Original Message-
From: [EMAIL PROTECTED] on behalf of Renan Mendes
Sent: Thu 4/3/2008 2:23 PM
To: OSG Mailing List
Subject: [osg-users] New Device Input
Hi,
I'm working on a project that requires the use of a new input device,
called space navigator. I have the method that gets
On Thu, 2008-04-03 at 15:23 -0300, Renan Mendes wrote:
Hi,
I'm working on a project that requires the use of a new input
device, called space navigator. I have the method that gets the 6
coordinates from it. I'd like to know how to get it at every frame. I
thought of using a callback,
Mendes
Sent: Thursday, April 03, 2008 12:23 PM
To: OSG Mailing List
Subject: [osg-users] New Device Input
Hi,
I'm working on a project that requires the use of a new input device,
called space navigator. I have the method that gets the 6 coordinates from
it. I'd like to know how to get
Thank you, all. Very good ideas. I'll check into what you've said.
Once again, thanks.
Renan M Z Mendes
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Hi Renan,
Anyhow, why not just derive a new class from MatrixManipulator and add
that to the viewer? Then hide all your device-specific code inside that
class. You'd need to attach your manipulator before calling run() of course.
I agree with Paul, this is the way to go. I have done the
03, 2008 2:01 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] New Device Input
Hi Renan -
I looked at adding support for this device to OSG, but was put off by
the fact that they have per-platform SDKs. I think Mike Weiblen was
looking at adding this into VRPN.
Anyhow, why
2:01 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] New Device Input
Hi Renan -
I looked at adding support for this device to OSG, but was put off by
the fact that they have per-platform SDKs. I think Mike Weiblen was
looking at adding this into VRPN.
Anyhow, why not just derive
-users-
[EMAIL PROTECTED] On Behalf Of Bob Huebert
Sent: Thursday, April 03, 2008 4:49 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] New Device Input
Greetings,
Any chance there's a cmake set or compile/link lines for osgVRPN's
ReaderWriterTracker plugin. I would very much like
Thanks for everyone's advice.
Renan M Z Mendes
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List
Subject: [osg-users] New Device Input
Hi,
I'm working on a project that requires the use of a new input
device, called space navigator. I have the method that gets the 6
coordinates from it. I'd like to know how to get it at every frame.
I thought of using a callback
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