Hi All
Small bug when configuring for Android on OS X, at the the moment i think the
fact I'm on iOS is overriding everything
We end up with this in GL header file
#include "TargetConditionals.h"
#include
We need this
//#include "TargetConditionals.h"
#include
I'll try properly fix it asap
Thanks Roni, fix merged and submitted to svn/trunk. Cheers, Robert.
On 31 May 2014 23:10, Roni Zanolli wrote:
> Hi Robert/Stephan,
>
> I was able to start a test in the iPhone build using GLES2 and I found
> a error in the CMakeList.txt. ios 7.1 Xcode 5.1.1. Below the fix:
>
> //IF (OSG_GLES1_AV
Hi Robert/Stephan,
I was able to start a test in the iPhone build using GLES2 and I found
a error in the CMakeList.txt. ios 7.1 Xcode 5.1.1. Below the fix:
//IF (OSG_GLES1_AVAILABLE)
IF (OSG_GLES2_AVAILABLE)
SET(OSG_GLES2_FEATURES "true")
ELSE()
SET(OSG_GLES2_FEATURES "false")
ENDIF()
C
Thanks Stephan, fix merged and submitted to svn/trunk.
On 1 May 2014 16:31, Stephan Maximilian Huber
wrote:
> Hi Robert,
>
> attached you'll find some modifications to get the new scheme working on OS
> X. I haven't tested them for iOS, will do next week.
>
> cheers,
>
> Stephan
>
> Am 30.04.201
Hi All,
I have just checked in a renamed of the new automatically configured
header from include/osg/OpenGL to include/osg/GL with it replacing the
old hand written GL header. An svn update will provide this change.
Hopefully everything should just work, but if it doesn't let me know
and I'll tr
On Fri, Apr 25, 2014 at 2:25 AM, Robert Osfield wrote:
> Now things are compiling OK for you, could you let me know which bits
> if any of the original post you now want merged.
>
Thanks, Robert. I re-posted this to osg-submissions, in the original thread.
-Paul
___
Hi Pjotr,
Thanks for the fix, they all look good, now merged and submitted to svn/trunk.
Robert.
On 25 April 2014 09:37, Pjotr Svetachov wrote:
> For me osgviewer.cpp and Renderer.cpp were not compiling (visual studio 2013
> with profile GL2) because they were still using GLuintEXT. So I chang
For me osgviewer.cpp and Renderer.cpp were not compiling (visual studio 2013
with profile GL2) because they were still using GLuintEXT. So I changed that,
see the attached files.
I also noticed that the generated OpenGL header were not copied to the
installation directory so my own application
Hi Paul,
On 24 April 2014 23:32, Paul Martz wrote:
> Hi Robert -- The 'OpenGL' header was still getting generated into the source
> tree, so I tracked it down and have a fix for you. See attached top-level
> CMakeLists.txt. Thanks.
>
> At this point, everything seems to be building as expected wi
Hj Paul,
On 23 April 2014 22:42, Paul Martz wrote:
> I don't think you want the values of OPENGL_HEADER1 and OPENGL_HEADER2 to be
> in the CMake cache, as subsequently changing OPENGL_PROFILE would then fail
> to reset their values. I've attached a top-level CMakeLists.txt that
> addresses that i
On 23 April 2014 19:39, Paul Martz wrote:
> I'm still seeing this issue with trunk r14158.
Odd... I did at least attempt to add and checked it in... Something
must have gone wrong when I did the check in and didn't spot the
error.
I have just do the check in again and did a trial check out and t
I'm still seeing this issue with trunk r14158.
On Wed, Apr 23, 2014 at 9:34 AM, Robert Osfield wrote:
> Hi Alberto,
>
> On 23 April 2014 16:18, Alberto Luaces wrote:
> > It seems that OpenGL.in is uncommited:
> >
> > $ cmake .
> > CMake Error: File /.../src/osg/OpenGL.in does not exist.
>
> Sor
Hi Alberto,
On 23 April 2014 16:18, Alberto Luaces wrote:
> It seems that OpenGL.in is uncommited:
>
> $ cmake .
> CMake Error: File /.../src/osg/OpenGL.in does not exist.
Sorry about this, files now checked in.
Robert.
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Robert Osfield writes:
> So please and let me know how you get on.
It seems that OpenGL.in is uncommited:
$ cmake .
CMake Error: File /.../src/osg/OpenGL.in does not exist.
--
Alberto
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Hi All,
To address some of issues associated with building the OSG with
different OpenGL versions/profiles I've introduced into svn/trunk a
new CMake based scheme where you just need to set a single Cmake
variable at configure time specifying the target and then have our
CMake scripts configure al
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