Re: [osg-users] PagedLOD preprocessing

2007-09-11 Thread PCJohn
Paul Martz napsal(a): [...] The naïve approach -- just let OSG load it -- appears to cause a guaranteed frame rate hit. I imagine you could break the texture up into smaller chunks and let OSG page each in incrementally as it comes into range. Yes, breaking the texture into the smaller ones

Re: [osg-users] PagedLOD preprocessing

2007-09-11 Thread Robert Osfield
On 9/10/07, Paul Martz [EMAIL PROTECTED] wrote: Hi Robert -- Assuming you've massaged your database so that the highest res textures only get loaded/displayed at close ranges, how would you use OSG to avoid the (seemingly inevitable) cost of loading the large texture from disk and sending it

[osg-users] PagedLOD preprocessing

2007-09-10 Thread PCJohn
Hi, advanced problem: Is there a chance to preprocess scene by OSG to use PagedLOD? The scene contains 3GB of textures (or any higher number). My idea was to make PagedLOD scene that would load high-resolution textures only for the most close scene parts to the camera. The problem is clear:

Re: [osg-users] PagedLOD preprocessing

2007-09-10 Thread Robert Osfield
Hi John, On 9/10/07, PCJohn [EMAIL PROTECTED] wrote: Is there a chance to preprocess scene by OSG to use PagedLOD? Yes, but you'll need to write the database conversion yourself. The osgpagelod example may help a bit as this converts LODs to PagedLODs. The scene contains 3GB of textures (or

Re: [osg-users] PagedLOD preprocessing

2007-09-10 Thread PCJohn
The scene contains 3GB of textures (or any higher number). My idea was to make PagedLOD scene that would load high-resolution textures only for the most close scene parts to the camera. 3GB is not overly large, and the reason for PageLOD existance is helping handle this and much large

Re: [osg-users] PagedLOD preprocessing

2007-09-10 Thread Paul Martz
The problem is clear: OSG would probably freeze the computer during preprocessing when loading all the textures. In Inventor, it seemd simple: just to override the texture type and make the implementation not to load texture data. Any chance for solution in OSG? There every chance