Re: [osg-users] Questions about physic engines.

2010-02-10 Thread Mathias
On Monday 08 February 2010 09:38:53 pm Paul Martz wrote: Ricardo Ruiz wrote: Thanks. Just one question, OSG renders at the maximun amount of FPS it can, but ODE requires a fixed time step. How do you solve this problem? Thanks a lot. Is there a reason you're not synced to vertical

Re: [osg-users] Questions about physic engines.

2010-02-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2010-02-08 20:23, Ricardo Ruiz wrote: Thanks. Just one question, OSG renders at the maximun amount of FPS it can, but ODE requires a fixed time step. How do you solve this problem? Thanks a lot. Easy, you measure the elapsed time between the

Re: [osg-users] Questions about physic engines.

2010-02-08 Thread Ricardo Ruiz
Thanks. Just one question, OSG renders at the maximun amount of FPS it can, but ODE requires a fixed time step. How do you solve this problem? Thanks a lot. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23813#23813

Re: [osg-users] Questions about physic engines.

2010-02-08 Thread Cedric Pinson
Hi, I know Paul did some work to use bullet physic engine with osg. A search of osgBullet should point to his work. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon,

Re: [osg-users] Questions about physic engines.

2010-02-08 Thread Paul Martz
Ricardo Ruiz wrote: Thanks. Just one question, OSG renders at the maximun amount of FPS it can, but ODE requires a fixed time step. How do you solve this problem? Thanks a lot. Is there a reason you're not synced to vertical swap? If you were to enable that, then OSG would render at the

Re: [osg-users] Questions about physic engines.

2010-02-07 Thread PCJohn
Hi Ricardo, sorry to not go into the details - so just few hints from my friend that is going his project on ODE+OSG. He done the integration like this: - he loads the scene by OSG - he converts the scene geometry to ODE geometry and sends it to ODE by ODE functions - he setups the ODE world

[osg-users] Questions about physic engines.

2010-02-06 Thread Ricardo Ruiz
Hi mates. I have several questions regarding about physics engines in OSG. BTW, I'm a OSG beginner. If I want to use ODE, must I add osgPhysics plugin to my OSG? How can I load a scene with physics values? Let's say I'm creating a scene in 3Ds MAX, and I export it to COLLADA (or any other