Re: [osg-users] Retrobooster playable demo

2012-12-05 Thread Terry Welsh
Hi Jan, Thanks for all the tips and the article. I wanted to use an RPM and DEB for this release because I really like the way Linux can resolve dependencies for packaged software. Unfortunately, making packages is hard to get right and there is much room for error. If I was making something open

Re: [osg-users] Retrobooster playable demo

2012-12-05 Thread Jan Ciger
On 12/05/2012 08:18 PM, Terry Welsh wrote: Hi Jan, Thanks for all the tips and the article. I wanted to use an RPM and DEB for this release because I really like the way Linux can resolve dependencies for packaged software. Unfortunately, making packages is hard to get right and there is much

Re: [osg-users] Retrobooster playable demo

2012-12-04 Thread Terry Welsh
at the moment. - Terry Message: 3 Date: Tue, 04 Dec 2012 13:12:34 +1100 From: Ulrich Hertlein u.hertl...@sandbox.de To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Retrobooster playable demo Message-ID: 50bd5c12.5050...@sandbox.de Content-Type: text/plain

Re: [osg-users] Retrobooster playable demo

2012-12-04 Thread Jan Ciger
On 12/04/2012 12:59 AM, Terry Welsh wrote: I love developing on Linux, but windowing and packaging seem to be big issues. I supposed it's because of the scattered nature of Linux (many distros with many desktop managers, and packaging systems). Actually, the way to go is to prepare something

Re: [osg-users] Retrobooster playable demo

2012-12-03 Thread Jan Ciger
Hello, On Mon, Dec 3, 2012 at 2:30 AM, Terry Welsh mogu...@gmail.com wrote: Ryan and Sam of SDL appear to be aware of the xrandr issues (and understand them a lot better than me), so I'm hoping this gets fixed properly with SDL 2.0. I'll keep your solution in mind if things don't improve.

Re: [osg-users] Retrobooster playable demo

2012-12-03 Thread Terry Welsh
Great work! It really looks like a game where you need to practice to get better, which I love. Graphically I love your particle effects (the rotation with movement and all), the lighting on weapon impact, the way the ship's thrust effect changes when you take damage, etc. Lots of little

Re: [osg-users] Retrobooster playable demo

2012-12-03 Thread Ulrich Hertlein
Hi Terry, On 3/12/12 12:30, Terry Welsh wrote: From: Thomas Hogarth thomas.hoga...@gmail.com Really like the dust clouds kicking up as you approach the ground. Glow effect is great too. I'm running windows 7 on a Mac Book via Parallels. Thanks, I spent a long time on the particles and

Re: [osg-users] Retrobooster playable demo

2012-12-02 Thread Jan Ciger
Hello Terry, On 12/01/2012 10:55 PM, Terry Welsh wrote: Hi Jan, Thanks for the insight. Press Alt-Enter to switch to windowed mode. That isn't really obvious to find, neither the switch to windowed mode - shouldn't that be in the options somewhere? Regarding the SDL problem - I think the

Re: [osg-users] Retrobooster playable demo

2012-12-02 Thread Jean-Sébastien Guay
Hi Terry, A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html Great work! It really looks like a game where you need to practice

Re: [osg-users] Retrobooster playable demo

2012-12-02 Thread Terry Welsh
From: Thomas Hogarth thomas.hoga...@gmail.com Really like the dust clouds kicking up as you approach the ground. Glow effect is great too. I'm running windows 7 on a Mac Book via Parallels. Thanks, I spent a long time on the particles and glow. And maybe I won't have to port to OS X after

Re: [osg-users] Retrobooster playable demo

2012-12-01 Thread Terry Welsh
Hi Jan, Thanks for the insight. Press Alt-Enter to switch to windowed mode. I only have one monitor at home and have not done any multi-monitor testing or planning yet. Also, I figured it was premature to do anything like that since I want to switch to SDL 2.0 eventually. I tried 2.0 about a

Re: [osg-users] Retrobooster playable demo

2012-12-01 Thread Thomas Hogarth
Looks and plays great, Really like the dust clouds kicking up as you approach the ground. Glow effect is great too. I'm running windows 7 on a Mac Book via Parallels. Tom -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51318#51318

Re: [osg-users] Retrobooster playable demo

2012-12-01 Thread Eric Wing
On 11/29/12, Terry Welsh mogu...@gmail.com wrote: A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html -- Terry Welsh

Re: [osg-users] Retrobooster playable demo

2012-11-30 Thread Jan Ciger
Hello, On 11/30/2012 02:00 AM, Terry Welsh wrote: A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html Cool, well done! I have

[osg-users] Retrobooster playable demo

2012-11-29 Thread Terry Welsh
A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html -- Terry Welsh www.reallyslick.com ___

Re: [osg-users] Retrobooster playable demo

2012-11-29 Thread Wang Rui
Unbelievable! That's really a nice work. :-) Wang Rui 2012/11/30 Terry Welsh mogu...@gmail.com A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action.

Re: [osg-users] Retrobooster playable demo

2012-11-29 Thread Chris Hanson
Cool looking stuff! Keep up the good work. On Thu, Nov 29, 2012 at 6:00 PM, Terry Welsh mogu...@gmail.com wrote: A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action.