Re: [osg-users] Several questions regarding Terrain

2010-12-23 Thread Robert Osfield
Hi Thomas, On Tue, Dec 21, 2010 at 3:51 AM, Thomas Dickerson osgfo...@tevs.eu wrote:        If I have a heightfield which tiles cleanly, is there a mechanism to make a terrain repeat indefinitely? There's isn't any mechanism in osgTerrain for repeating terrain. The OSG allows you share

Re: [osg-users] Several questions regarding Terrain

2010-12-23 Thread Robert Osfield
Hi Thomas, On Thu, Dec 23, 2010 at 4:40 AM, Thomas Dickerson osgfo...@tevs.eu wrote: I have loaded a 256x256 HeightField, created a HeightFieldLayer, and added it as the ElevationLayer to a TerrainTile. Now, if I would like to go about texturing patches of terrain, do I essentially need a

Re: [osg-users] Several questions regarding Terrain

2010-12-22 Thread Thomas Dickerson
Hi, I have loaded a 256x256 HeightField, created a HeightFieldLayer, and added it as the ElevationLayer to a TerrainTile. Now, if I would like to go about texturing patches of terrain, do I essentially need a separate TerrainTile for each individual area to be textured? And if this is the

[osg-users] Several questions regarding Terrain

2010-12-20 Thread Thomas Dickerson
Hi, I would like to be able to load the terrain format used by the Torque Game Engine. A couple questions about how to use the Terrain mechanisms built in to OpenSceneGraph: If I have a heightfield which tiles cleanly, is there a mechanism to make a terrain repeat indefinitely?