Hi Thomas,
On Tue, Dec 21, 2010 at 3:51 AM, Thomas Dickerson osgfo...@tevs.eu wrote:
If I have a heightfield which tiles cleanly, is there a mechanism to
make a terrain repeat indefinitely?
There's isn't any mechanism in osgTerrain for repeating terrain.
The OSG allows you share
Hi Thomas,
On Thu, Dec 23, 2010 at 4:40 AM, Thomas Dickerson osgfo...@tevs.eu wrote:
I have loaded a 256x256 HeightField, created a HeightFieldLayer, and added it
as the ElevationLayer to a TerrainTile. Now, if I would like to go about
texturing patches of terrain, do I essentially need a
Hi,
I have loaded a 256x256 HeightField, created a HeightFieldLayer, and added it
as the ElevationLayer to a TerrainTile. Now, if I would like to go about
texturing patches of terrain, do I essentially need a separate TerrainTile for
each individual area to be textured? And if this is the
Hi,
I would like to be able to load the terrain format used by the Torque Game
Engine. A couple questions about how to use the Terrain mechanisms built in to
OpenSceneGraph:
If I have a heightfield which tiles cleanly, is there a mechanism to
make a terrain repeat indefinitely?
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