Hello,
I am surprised about my little test program. I would like compare displaylists
with frame buffer objects. Because, I suppose that the displaylists have to be
faster than the vbo, because the displaylists are precompiled. But in my
example I get another result:
VBO: 225 FPS
DL: 88 FPS
Hi Martin,
I am surprised about my little test program. I would like compare
displaylists with frame buffer objects. Because, I suppose that the
displaylists have to be faster than the vbo, because the displaylists
are precompiled. But in my example I get another result:
I think what you're
Hi,
On Tuesday 28 February 2012, Martin Großer wrote:
I am surprised about my little test program. I would like compare
displaylists with frame buffer objects. Because, I suppose that the
displaylists have to be faster than the vbo, because the displaylists are
precompiled. But in my example
Users osg-users@lists.openscenegraph.org
Betreff: Re: [osg-users] Slow rendering with displaylist.
Hi Martin,
I am surprised about my little test program. I would like compare
displaylists with frame buffer objects. Because, I suppose that the
displaylists have to be faster than the vbo
Hi Martin,
That is basically true. I want to get a feeling about DisplayLists and
VBOs. I know that the display list is a precompiled sequence of OpenGL
commands. That is the reason that I tought the display lists should be
faster. But the question isn't the comparison, but the slow render
: Re: [osg-users] Slow rendering with displaylist.
Hi Martin,
That is basically true. I want to get a feeling about DisplayLists and
VBOs. I know that the display list is a precompiled sequence of OpenGL
commands. That is the reason that I tought the display lists should be
faster
-computing.de
An: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Betreff: Re: [osg-users] Slow rendering with displaylist.
Hi Martin,
That is basically true. I want to get a feeling about DisplayLists and
VBOs. I know that the display list is a precompiled sequence of OpenGL
commands
-computing.de
An: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Betreff: Re: [osg-users] Slow rendering with displaylist.
Hi Martin,
That is basically true. I want to get a feeling about DisplayLists and
VBOs. I know that the display list is a precompiled sequence of OpenGL
Hi
From my own experience, display lists runs with good speed when:
1) vertex number is at most like 100k, with huge vertices count per drawable
vbos tends to be faster
2) display lists works best with triangle strips \ indexed list
both display lists and vbos performance can greatly vary with
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