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Betreff: Re: [osg-users] StandardShadowMap and Render To Texture
Maybe your problem is related to the fact that Shadow maps are usually
stored in DEPTH_BUFFER (not COLOR_BUFFER).
Wojtek Lewandowski
-Original Message-
From: Martin Großer
Sent: Wednesday, February
Hello,
Every day a new problem. :-)
Ok, so my Render To Texture works, but my shadows are not visible in the
texture (rendertarget).
My Settings:
rtt_cam-setRenderOrder(::osg::Camera::PRE_RENDER, 0);
rtt_cam-setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
] StandardShadowMap and Render To Texture
Hello,
Every day a new problem. :-)
Ok, so my Render To Texture works, but my shadows are not visible in the
texture (rendertarget).
My Settings:
rtt_cam-setRenderOrder(::osg::Camera::PRE_RENDER, 0);
rtt_cam-setRenderTargetImplementation( osg::Camera
: [osg-users] StandardShadowMap and Render To Texture
Hello,
Every day a new problem. :-)
Ok, so my Render To Texture works, but my shadows are not visible in the
texture (rendertarget).
My Settings:
rtt_cam-setRenderOrder(::osg::Camera::PRE_RENDER, 0);
rtt_cam
: [osg-users] StandardShadowMap and Render To Texture
Hello,
Every day a new problem. :-)
Ok, so my Render To Texture works, but my shadows are not visible in the
texture (rendertarget).
My Settings:
rtt_cam-setRenderOrder(::osg::Camera::PRE_RENDER, 0);
rtt_cam-setRenderTargetImplementation( osg
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