Re: [osg-users] Texture2D non power of two and TextureRectangle

2009-06-24 Thread Robert Osfield
Hi Patrick, Could you try the OpenSceneGraph-2.8.2-rc1 as one of the bug fixes was related to mipmapping and non power of two textures. Robert. On Tue, Jun 23, 2009 at 9:42 PM, Patrick Shinpaughshpat...@vt.edu wrote: Hi, I am trying to use non power of two textures with OpenSceneGraph-2.8.0.

Re: [osg-users] Texture2D non power of two and TextureRectangle

2009-06-24 Thread Patrick Shinpaugh
My mistake. It does also support ARB_texture_non_power_of_two. Robert Osfield mentioned a bug fix related to NPOT with 2.8.2-rc1 which may fix it. Thanks Jason Daly wrote: Patrick Shinpaugh wrote: That fixed it and likely the same would be required for the NPOT texture2d. Actually, no. NPOT

Re: [osg-users] Texture2D non power of two and TextureRectangle

2009-06-24 Thread Patrick Shinpaugh
Hi Robert, I tested 2.8.2-rc1 with Texture2D and NPOT hint false and it is fixed. Thanks, Pat Robert Osfield wrote: Hi Patrick, Could you try the OpenSceneGraph-2.8.2-rc1 as one of the bug fixes was related to mipmapping and non power of two textures. Robert. On Tue, Jun 23, 2009 at 9:42

Re: [osg-users] Texture2D non power of two and TextureRectangle

2009-06-23 Thread Stephan Huber
Hi Patrick, Patrick Shinpaugh schrieb: Hi, I am trying to use non power of two textures with OpenSceneGraph-2.8.0. Loading them into Texture2D and allowing them to be converted to power of two works fine - converts from 1024x683 to 1024x512 and displays as expected. When I set

Re: [osg-users] Texture2D non power of two and TextureRectangle

2009-06-23 Thread Patrick Shinpaugh
That fixed it and likely the same would be required for the NPOT texture2d. Thanks for the help, Pat Stephan Huber wrote: Hi Patrick, Patrick Shinpaugh schrieb: Hi, I am trying to use non power of two textures with OpenSceneGraph-2.8.0. Loading them into Texture2D and allowing them to be

Re: [osg-users] Texture2D non power of two and TextureRectangle

2009-06-23 Thread Jason Daly
Patrick Shinpaugh wrote: That fixed it and likely the same would be required for the NPOT texture2d. Actually, no. NPOT textures still use normalized texture coordinates (0.0 - 1.0). I'm not sure why they're not working in your case. You said your card supports the *_texture_rectangle