That fixed it and likely the same would be required for the NPOT texture2d.

Thanks for the help,
Pat

Stephan Huber wrote:
Hi Patrick,

Patrick Shinpaugh schrieb:
Hi,
I am trying to use non power of two textures with OpenSceneGraph-2.8.0.
Loading them into Texture2D and allowing them to be converted to power
of two works fine - converts from 1024x683 to 1024x512 and displays as
expected. When I set setResizeNonPowerOfTwoHint(false) then the texture
no longer displays and if I replace Texture2D with TextureRectangle the
texture does not display. I am using a Nvidia GeForce 9500 with both
GL_ARB_texture_rectangle and GL_NV_texture_rectangle so I assume it
should work.

I have no experience with NPOT Texture2D, but...

if you are using TextureRectangle, be sure to provide tex-coords in
pixel-space, not normalized tex-coords. So with your example use 1024 /
683 instead of 1.0.

HTH,
Stephan
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--
Patrick Shinpaugh
Virginia Tech
UVAG System Administrator/Programmer
540-231-2054

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