Hi Cedric,
At present I'm not sure what should be done, too. Maybe it's something like
the Morpher or FFD modifier in 3dsmax, but performing in real-time
rendering. I'm goint to study what other 3D graphics APIs have done for
modeling and animating of scene. I believe OSG exceed them in the near
f
Hi Wang,
I dont know exactly how you would want morph, today there is nothing yet
in osgAnimation to do morph of shape, but you could use osgAnimation to
control your controlpoints with an EaseMotion or a Sampler (it's
something that contains keyframes and interpolates between them)
Your proj
Hi Jeremy,
Thanks for help. BTW, I also have the plan to help implement some morph
animations. For example, moving and rotating some of the vertices to make a
multi-segment box walking like a snake. I think it can realize with the VBO
or just with dirtyDisplayLists (but not efficient, anyhow osgMo
On Tue, 2008-11-04 at 10:53 -0500, Jean-Sébastien Guay wrote:
> Hello Wang Rui,
>
> > They are tessellated at a given detail level, that is, they are all
> > derived from osg::Geometry and can be regard as geometries. I know it is
> > more efficient to use geometry shaders, but maybe it is more
Hello Wang Rui,
They are tessellated at a given detail level, that is, they are all
derived from osg::Geometry and can be regard as geometries. I know it is
more efficient to use geometry shaders, but maybe it is more easier to
save and modify data from vertices arrays, and make the library su
Hi J-S,
2008/11/4 Jean-Sébastien Guay <[EMAIL PROTECTED]>
> Hello Wang Rui,
> Very interesting! There was discussion a while ago about implementing
> something like that for OSG, good to see it get done at last!
>
> Some quick questions (I have not checked the code, I'm just curious):
>
> How a
Hello Wang Rui,
The osgModeling library is available online today!
Very interesting! There was discussion a while ago about implementing
something like that for OSG, good to see it get done at last!
Some quick questions (I have not checked the code, I'm just curious):
How are the parametri
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