Hi Jesper,
Based on some suggestions I saw previously on the board, I'm using a method
with two Geodes sharing a child Drawable and a parent Transform.
Code:
transform_node->addChild(geode1);
transform_node->addChild(geode2);
geode1->addDrawable(drawable);
geode2->addDrawable(drawable);
//Ad
J.
Furlong
Sent: Friday, June 05, 2009 2:38 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Transparency Issues
Robert,
Thank you for the suggestions. I didn't see a big difference in the OSG
files, but I did find the cause: operator error. In the script that runs
the 2.8-1 application, w
Robert,
Thank you for the suggestions. I didn't see a big difference in the OSG
files, but I did find the cause: operator error. In the script that
runs the 2.8-1 application, we were enabling two-sided lighting.
So, now my question is: how do I fix transparency when two-sided
lighting is
Hi Todd,
I can't say why your are having problems with transparency in 2.8.1 vs
2.4, as depth sorted/transparent bin hasn't changed between these
versions. Perhaps a subtle difference in the loader has caused the
difference, or perhaps there is something undefined in your data that
the two versio
I'm not sure if this is related to the "transparency problem" thread, so
I thought I'd start a new one.
We have an osgUtil::SceneView - based application that uses VR Juggler
for rendering on a visualization cluster. Our previous version was
built with OSG 2.4, and now we are using OSG 2.8.1.
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