Re: [osg-users] Transparency issues with intersecting objects and shapedrawables.

2010-11-08 Thread Tom Pearce
Hi Jesper, Based on some suggestions I saw previously on the board, I'm using a method with two Geodes sharing a child Drawable and a parent Transform. Code: transform_node->addChild(geode1); transform_node->addChild(geode2); geode1->addDrawable(drawable); geode2->addDrawable(drawable); //Ad

Re: [osg-users] Transparency Issues

2009-06-05 Thread Paul Martz
J. Furlong Sent: Friday, June 05, 2009 2:38 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Transparency Issues Robert, Thank you for the suggestions. I didn't see a big difference in the OSG files, but I did find the cause: operator error. In the script that runs the 2.8-1 application, w

Re: [osg-users] Transparency Issues

2009-06-05 Thread Todd J. Furlong
Robert, Thank you for the suggestions. I didn't see a big difference in the OSG files, but I did find the cause: operator error. In the script that runs the 2.8-1 application, we were enabling two-sided lighting. So, now my question is: how do I fix transparency when two-sided lighting is

Re: [osg-users] Transparency Issues

2009-06-05 Thread Robert Osfield
Hi Todd, I can't say why your are having problems with transparency in 2.8.1 vs 2.4, as depth sorted/transparent bin hasn't changed between these versions. Perhaps a subtle difference in the loader has caused the difference, or perhaps there is something undefined in your data that the two versio

[osg-users] Transparency Issues

2009-06-05 Thread Todd J. Furlong
I'm not sure if this is related to the "transparency problem" thread, so I thought I'd start a new one. We have an osgUtil::SceneView - based application that uses VR Juggler for rendering on a visualization cluster. Our previous version was built with OSG 2.4, and now we are using OSG 2.8.1.