Hi Robert,
I'm simply saying that setCameraManipulator should just set the camera
manipulator into the view and not also set the node implicitly got from the
scene data: it is not his responisibility. And that's not always a desirable
behavior since in other part of the code the node should be
HI Gianni,
On 12 March 2014 09:07, Gianni Ambrosio ga...@vi-grade.com wrote:
Hi Robert,
I'm simply saying that setCameraManipulator should just set the camera
manipulator into the view and not also set the node implicitly got from the
scene data: it is not his responisibility. And that's
Hi,
is there a place where to submit a change request for this code?
Regards,
Gianni
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HI Gianni,
The root node of scene graph is passed onto the CameraManipulator by the
Viewer in setCameraManipulator() and setSceneData() to ensure that the
CameraManipulator's know what the root node is so can account for it when
doing calculations on home position etc.
Reading between the lines
Hi,
is there a reason why View::setCameraManipulator method also sets the
manipulator node? It seems that this method does more than what it states. In
particular if I already set a node into the manipulator calling setManipulator
erases the previous node.
Regards,
Gianni
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