Hi all,
On Thu, Jan 29, 2009 at 7:59 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
So, others are welcome to pitch in and put their names for any given
toolchain/architecture that isn't already taken! Go go go! :-)
kk I'll build the vc90 packages :-)
I'm wondering about the
Hi Guys,
To help facilitate the regular and timely introduction of
OpenSceneGraph with various software distribution (i.e linux distros)
I've put up two pages on the wiki:
http://www.openscenegraph.org/projects/osg/wiki/Community/InformationForMaintainers
Hi Robert,
http://www.openscenegraph.org/projects/osg/wiki/Community/PackageMaintainers
As Package maintainer seems general and independent of platform, would
adding Windows with different compilers (Win32_vc80sp1, Win64_vc90sp1,
etc.) make sense? I'd like the maintainers for these to be
On Thu, Jan 29, 2009 at 5:09 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
http://www.openscenegraph.org/projects/osg/wiki/Community/PackageMaintainers
As Package maintainer seems general and independent of platform, would
adding Windows with different compilers
Hi Robert,
Yep sounds reasonable, go add them :-)
Done :-)
I started with the linux distros as these tend to be external parties
to the OSG community, packages under Windows/OSX tend to be driven by
core members of the community whom we can easily contact via
osg-users. It's the external
Hi all,
We discussed something similar before, but do you think it could be wise to
also put secondary maintainers? My idea is to write something roughly like:
Visual C++ 2005 SP1 (vc80sp1) 32-bit:
Primary maintainer(s): Jean-Sébastien Guay
Secondary maintainer(s) (if primary is/are too
Hi Sukender,
We discussed something similar before, but do you think it could be wise to also put
secondary maintainers? My idea is to write something roughly like:
Visual C++ 2005 SP1 (vc80sp1) 32-bit:
Primary maintainer(s): Jean-Sébastien Guay
Secondary maintainer(s) (if primary is/are too
Hi JS,
Thanks for answering. Well, it's quite the same for me: willing to do it if no
one else volunteered :)
So I'll simply say that if, for any reason, you or I move to another
platform/compiler, then I'd be okay to be maintainer for the unmaintained
platform/compiler.
Sukender
PVLE -
Hi Robert,
I don't understand The more the merrier, but I guess it means agreed...
I just said the opposite to JS, but I'll stick to your opinion (Sorry JS! ;) ),
as you certainly have a larger vision of the project.
I'm going to modify the page.
Sukender
PVLE - Lightweight cross-platform game
Hi Sukender,
I don't understand The more the merrier, but I guess it means agreed...
Plus on est de fous, plus on rit!
Is that better? :-)
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
Le Thu, 29 Jan 2009 22:20:51 +0100, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com a écrit:
Hi Sukender,
I don't understand The more the merrier, but I guess it means agreed...
Plus on est de fous, plus on rit!
Is that better? :-)
J-S
Much! :) Thanks for the translation.
(J'étais
Hi Robert,
Done... but... how to say... err... I created a page with a wrong path. My
mistake, sorry.
Could you (or someone that has delete permissions?) delete the
Community/Sukender page, please? The page is blank now, but it's useless to
keep it (and it appears in the index).
Sukender
PVLE
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