Hi james,
regarding your last post, did you mean that you also tried to extract angles
from a rotation with the website's matrixToEuler or a similar approach, but
you encountered problems that were depended on your current
camera-orientation?
i think the same happened to me: i wanted to get
sent is what I use
today.
- Original Message -
From: Christian Sam osgfo...@tevs.eu
To: osg-users@lists.openscenegraph.org
Sent: Thursday, June 04, 2009 1:51 PM
Subject: Re: [osg-users] get the x-axis angle of a rotation
Hi james,
regarding your last post, did you mean that you also
Hi james,
thanks for the quick reply, now everything is clear.
Best regards,
Christian
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13531#13531
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Hi,
i have a manipulator which stores the rotation in a quaternion. i would like to
extract the angle of the, in matrix-words, x-axis of that rotation.
(think of a firstperson-view - i would like to extract the angle which defines
how much i look up/down)
is there an easy way to get this done?
Hi,
Your X-rotation is pure in the quaternion.
In the matrix all rotations in each plane will be mixed and, except in the case
where Y-rotation and Z-rotation are equal to 0, you will get a very perturbated
information.
But if you really want to get a matrix, you can declare one and then call
You really should work with the quaternion.
I tried once to avoid it, it was a very bad idea.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13423#13423
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Hi max, thanks for the hint
i needed some time to inform myself about quaternions, because like you, i
tried to avoid using them.
you mentioned Your X-rotation is pure in the quaternion., nevertheless i
don't know how to get only the Pitch-rotation (to say it in euler words) out of
them.
,RAD_2_DEG(RollOffset));
return ret;
}
- Original Message -
From: Christian Sam osgfo...@tevs.eu
To: osg-users@lists.openscenegraph.org
Sent: Wednesday, June 03, 2009 6:59 AM
Subject: [osg-users] get the x-axis angle of a rotation
Hi,
i have a manipulator which stores
Hi,
i had to do a little further research on the web because first i didn't
understand what your code-snippet is doing. i found a website which describes
the whole topic:
http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToEuler/index.htm;
thank you james and max for
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