Hi Rabbi,
I tested rbReader with success in Mac osX. I'll try to get time to test
exporter today with my own maya files. Good job!
Cheers, Jordi.
2009/7/22 Jordi Torres jtorresfa...@gmail.com
Hi Rabbi,
Good news! I will give it a try this afternoon.
Cheers,
Jordi
2009/7/21 Rabbi
Hi Rabbi,
Good news! I will give it a try this afternoon.
Cheers,
Jordi
2009/7/21 Rabbi Robinson longa...@gmail.com
Hi,
Hi, I have prepared a tar ball for this exporter. Its located at
http://vrac.iastate.edu/~freeman/Rocky_maya.tarhttp://vrac.iastate.edu/%7Efreeman/Rocky_maya.tar
There
Hi,
Hi, I have prepared a tar ball for this exporter. Its located at
http://vrac.iastate.edu/~freeman/Rocky_maya.tar
There is some detailed documentations. But basically you will need to use CMake
to build it.
All testers are welcome and please post your comments here on OSG forum.
Thank
Hi Rabbi,
On Sat, Jun 27, 2009 at 2:45 PM, Rabbi Robinsonlonga...@gmail.com wrote:
Ok, I will give it a try and see how it works. Can .osg contain callbacks?
They are needed in animation.
Yes .osg format supports callbacks, but you do need to provide the
implementation of the reading/writing
Hi,
Ok, I will give it a try and see how it works. Can .osg contain callbacks? They
are needed in animation.
Thank you!
Cheers,
Rabbi
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=14615#14615
Hi rabbi,
Very interesting project! I will test it for sure! Call for testing when
you considere appropiate.
Regards,
Jordi.
2009/6/27 Rabbi Robinson longa...@gmail.com
Hi,
Ok, I will give it a try and see how it works. Can .osg contain callbacks?
They are needed in animation.
Thank
Hi,
We are currently developing a plugin for Maya. So far it supports basic
geometry, texture, bump map, lod, instancing and animation, including keyframe
animation and character/skeleton animation. Particle system will be added soon.
This implementation is publicly funded so it doesn't have
Hi Rabbi,
We are currently developing a plugin for Maya. So far it supports basic geometry, texture, bump map, lod, instancing and animation, including keyframe animation and character/skeleton animation. Particle system will be added soon.
Nice, we'd definitely be interested as now our
Hi,
I should probably have used .ive file. I didn't consider such possibility ver
carefully when I started. There is an other fellow doing exactly that for
OpenSG, except for OpenSG use XML file format which I think is really
cumbersome.
One reason for the intermediate binary format is that
Rabbi Robinson wrote on Friday, June 26, 2009 12:34 PM:
I should probably have used .ive file. I didn't consider such
possibility ver
carefully when I started. There is an other fellow doing exactly that
for
OpenSG, except for OpenSG use XML file format which I think is really
cumbersome.
HI Rabbi,
On Fri, Jun 26, 2009 at 6:34 PM, Rabbi Robinsonlonga...@gmail.com wrote:
I don't know how introspection works in OSG. If I create a new class in
Maya's exporter and pack it into .ive file. Can it be read correctly in OSG?
I'm afraid the .ive format isn't extensible in the same way
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