Hi Trajce,
I spent good time to go through the archive looking for the announcement
from Robert from time ago about the changes in osg::Geometry with no luck.
And I don't mean the last one that now it is a regular osg::Node, but was
something else, and I don't remember what was it.
I
Thanks Wojtek,
yes, that is it. In very brief. Any clue what is making now osg::Geometry
faster, what is the story behind?
Thanks again!
Nick
On Fri, Sep 19, 2014 at 11:43 AM, Wojciech Lewandowski
w.p.lewandow...@gmail.com wrote:
Hi Trajce,
I spent good time to go through the archive
HI Nick,
On 19 September 2014 10:47, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
yes, that is it. In very brief. Any clue what is making now osg::Geometry
faster, what is the story behind?
The changes to osg::Geometry in 3.2 relate to removal of the code paths
that handle the
Hi Robert,
thanks a lot for the detailed info. I was following the user list but was
somehow moving the upgrade to the latest from the trunk to some better
days, and these days are now :-).
I understand now the changes, just reading the code now and comparing it to
some older version. I have
Hi Nick,
On 19 September 2014 11:29, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
thanks a lot for the detailed info. I was following the user list but was
somehow moving the upgrade to the latest from the trunk to some better
days, and these days are now :-).
I
Ok. I think I will definitely give it a try and see.
Thanks again !!!
Cheers,
Nick
On Fri, Sep 19, 2014 at 12:40 PM, Robert Osfield robert.osfi...@gmail.com
wrote:
Hi Nick,
On 19 September 2014 11:29, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
thanks a lot for
Hi Robert, Community,
I spent good time to go through the archive looking for the announcement
from Robert from time ago about the changes in osg::Geometry with no luck.
And I don't mean the last one that now it is a regular osg::Node, but was
something else, and I don't remember what was it.
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