Hi Macher,
The model loads fine for me in Remo 3D 2.0.1 and the only issue is that we by
default flip the dds textures, to correct this there is a checkbox in the
texture palette, under the Edit menu, that can be unchecked. By the way if you
would like to convert your model to openflight and
Hi Per, Macher -- When I was last in that code, the flt exporter supported
v15.7, v15.8, and v16.1, controllable with the version= option, with v16.1
being the default. All these versions support the use of Mesh Records.
The export options are fully documented. See the ExportOptions.cpp file,
Hi Paul,
Face records are still valid in v15.7, v15.8 and v16.1 so an option to
use face records instead of mesh records could still be a good solution
to be more flexible towards other tools that don't support mesh records.
IMHO if someone was to add support for exporting to faces instead of
Hi Macher,
You will have say what the problem is when looking at the model with
the various 3rd party software, there is pretty well nothing others
can add without you describing what the problem is in more detail.
Robert.
On Thu, Jul 29, 2010 at 8:08 AM, Mach Bhai sar...@dsi.co.ae wrote:
Hi,
Hi Macher,
can you share your model? I might have some time to have a look
-Nick
On Thu, Jul 29, 2010 at 11:18 AM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Macher,
You will have say what the problem is when looking at the model with
the various 3rd party software, there is
thanks for looking. Here are the screenshots which show how it should look like
but what i get out of it is only some triangles.
i will post the models sometime later.
--
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Hi Macher,
One good test to do is to convert the model to .flt and then convert
back to .osg and then compare the two. You shouldn't expect them to
be identical as the OpenFlight format cannot represent the OSG scene
graph accurately, but you might get a feel to what has gone amiss.
Robert.
On
Hi Macher,
If you could share your model I could check why it isn't loading
properly in Remo 3D since I am one of the developers of Remo 3D.
Regards,
Per Fahlberg
Remograph
On 07/29/2010 09:52 AM, Mach Bhai wrote:
thanks for looking. Here are the screenshots which show how it should look
I tried the reverse conversion, it converts back perfectly. I have also tried
converting to .3ds and .obj and they work like a charm. I can open the 3ds and
obj files without a problem
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30380#30380
I am attaching the models in the form of zip file. The original file is the osg
file and the converted flt file. Thanks for the pointers.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30383#30383
Attachments:
Hi Macher,
I loaded the model in Remo 3D 2.0.1 and the model loaded fine, all
triangles are present. Which version of Remo 3D did you try to load the
model with? The OSG OpenFlight exporter creates mesh nodes which wasn't
supported by earlier versions of Remo 3D and I guess that is the
I have downloaded and installed it today. version 2.0.1
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