John Galt writes:
In the left window, the camera is supposed to be fixed at a point and only
rotate about Z axis. How ever it seems to me like the camera while rotating
about the Zaxis is also revolving in an orbit about the point (0,0,2).
That's the thing that I'm not sure about. Can you
John Galt writes:
Even if that is the case,
Believe me, it is:
http://www.opengl.org/wiki/GluLookAt_code
when my eye is fixed and center is changing, should I see the view as a camera
that is rotating about a fixed point? Why is it that I am seeing the camera
rotate about a moving point?
I
Hi,
Here's the video of what is happening with my camera:
http://www.youtube.com/watch?v=_7tfZuRgyYE
Thank you!
Cheers,
John
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26494#26494
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John Galt writes:
Here's the video of what is happening with my camera:
http://www.youtube.com/watch?v=_7tfZuRgyYE
Difficult to say... The camera seems to be moving properly, since the
doll is being rotated accordingly. The white and blue colors could be a
clipping issue with a plane at Z=0.
Alberto Luaces wrote:
John Galt writes:
Here's the video of what is happening with my camera:
http://www.youtube.com/watch?v=_7tfZuRgyYE
Difficult to say... The camera seems to be moving properly, since the
doll is being rotated accordingly. The white and blue colors could be a
John Galt writes:
Hi,
I have setup my view as
view-getCamera()-setViewMatrixAsLookAt(eye, center, up);
eye, center and up are osg::Vec3 elements.
I have my eye and up as constant. When I change my center vector, the
Camera's position is changing!
Can anyone explain why? Shouldn't the
Alberto Luaces wrote:
John Galt writes:
Hi,
I have setup my view as
view-getCamera()-setViewMatrixAsLookAt(eye, center, up);
eye, center and up are osg::Vec3 elements.
I have my eye and up as constant. When I change my center vector, the
Camera's position is
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