Re: [osg-users] Highly detailed closed scene navigations...

2008-04-15 Thread Jason Daly
Robert Osfield wrote: > Hi Neil, > > When you start to deal with really large datasets that paging and > culling are tools that you'll need to use effectively, you'll need to > understand load balancing of the system. Primarily what you'll be > doing is building an appropriate database rather t

Re: [osg-users] Highly detailed closed scene navigations...

2008-04-15 Thread Robert Osfield
Hi Neil, When you start to deal with really large datasets that paging and culling are tools that you'll need to use effectively, you'll need to understand load balancing of the system. Primarily what you'll be doing is building an appropriate database rather than optimizing at the code level, to

Re: [osg-users] Highly detailed closed scene navigations...

2008-04-15 Thread neil.hughes
Hi Jason & Robert, Sorry for not getting back to you sooner. Many thanks for the info. I guess I'm going to have to just suck-and-see. The occluder route looks to have the greatest gains for me. Once again, many thanks to yourselves and the forum. Kind regards Neil.

Re: [osg-users] Highly detailed closed scene navigations...

2008-04-14 Thread Jason Daly
Robert Osfield wrote: > Hi Neil, > > PagedLOD is what you need to use to balance the load for really large > databases. You databases are likely to huge though, gigabytes rather > than terrabytes, and the OSG' paging system allows you to scale to > terrabyte database pretty comfortably so you'l

Re: [osg-users] Highly detailed closed scene navigations...

2008-04-10 Thread Robert Osfield
Hi Neil, PagedLOD is what you need to use to balance the load for really large databases. You databases are likely to huge though, gigabytes rather than terrabytes, and the OSG' paging system allows you to scale to terrabyte database pretty comfortably so you'll do just fine is you manage the sce