Hi guys,
First of all, thank you very much for your replies!
As Farshid said I was building my scene graph the wrong and I was applying the
inverse transformation in a higher node, giving the impression it was ignored.
Thank you!
Cheers,
Jorge
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Hi Sonya,
On 25 August 2014 20:24, Sonya Blade sonyablade2...@hotmail.com wrote:
Hi Jorge,
It can be a quite dumb suggestion, since other experts comment on the
issue ,
but did you call the dirtyDisplayList after you performed all the
transformations?
Drawable::dirtyDisplayList() only
Hi,
just a wild guess - could it be that the exported model itself contains a
transformation node as a parent, possibly with an absolute reference frame?
This can be checked by using osgconv and converting your model to ASCII
.osg format.
Christian
2014-08-25 16:41 GMT+02:00 Jorge D'Alpuim
Hi Jorge,
Can you provide the code you are using to load the model and place it under
the MatrixTransform? I don't know what could cause this issue other than
the scene graph not being setup properly. Christian mentioned it could be
caused by a parent with an absolute reference frame. The
: [osg-users] osgExp 3ds max transforms
Hi Jorge,
Can you provide the code you are using to load the model and place it under the
MatrixTransform? I don't know what could cause this issue other than the scene
graph not being setup properly. Christian mentioned it could be caused by a
parent
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