Re: [osg-users] osgExp 3ds max transforms

2014-08-29 Thread Jorge D'Alpuim
Hi guys, First of all, thank you very much for your replies! As Farshid said I was building my scene graph the wrong and I was applying the inverse transformation in a higher node, giving the impression it was ignored. Thank you! Cheers, Jorge -- Read this topic online here:

Re: [osg-users] osgExp 3ds max transforms

2014-08-26 Thread Robert Osfield
Hi Sonya, On 25 August 2014 20:24, Sonya Blade sonyablade2...@hotmail.com wrote: Hi Jorge, It can be a quite dumb suggestion, since other experts comment on the issue , but did you call the dirtyDisplayList after you performed all the transformations? Drawable::dirtyDisplayList() only

Re: [osg-users] osgExp 3ds max transforms

2014-08-25 Thread Christian Buchner
Hi, just a wild guess - could it be that the exported model itself contains a transformation node as a parent, possibly with an absolute reference frame? This can be checked by using osgconv and converting your model to ASCII .osg format. Christian 2014-08-25 16:41 GMT+02:00 Jorge D'Alpuim

Re: [osg-users] osgExp 3ds max transforms

2014-08-25 Thread Farshid Lashkari
Hi Jorge, Can you provide the code you are using to load the model and place it under the MatrixTransform? I don't know what could cause this issue other than the scene graph not being setup properly. Christian mentioned it could be caused by a parent with an absolute reference frame. The

Re: [osg-users] osgExp 3ds max transforms

2014-08-25 Thread Sonya Blade
: [osg-users] osgExp 3ds max transforms Hi Jorge, Can you provide the code you are using to load the model and place it under the MatrixTransform? I don't know what could cause this issue other than the scene graph not being setup properly. Christian mentioned it could be caused by a parent