Hi,

just a wild guess - could it be that the exported model itself contains a
transformation node as a parent, possibly with an absolute reference frame?

This can be checked by using osgconv and converting your model to ASCII
.osg format.

Christian



2014-08-25 16:41 GMT+02:00 Jorge D'Alpuim <[email protected]>:

> Hi,
>
> I am willing to export a 3D model from 3ds studio max to .osg files. Then,
> in my OSG application I assemble the exported model into a MatrixTransform
> node and apply some transformation. Althought, no matter which
> transformation I apply (rotate, translate or scale), it takes no effect in
> the final image.
>
> I realized that in the .osg file all the MatrixTransform nodes have their
> DataVariance attribute set to STATIC, but I already hard-coded it to
> DYNAMIC, but their transformations are still having no effect.
>
> Am I exporting the model the wrong way, or is the problem in the OSG
> application side?
>
> Thank you!
>
> Cheers,
> Jorge
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60766#60766
>
>
>
>
>
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