[osg-users] Image - terrain, Simple question

2008-06-09 Thread Anders Backman
Simple question from someone that hasn't follow the development in detail for a long while What is the simplest way of generating a terrain mesh from a 2D image with heights? Im not looking for paging textures, terrain etc, just image- mesh. There use to be the osgDem app that did this, but

[osg-users] Multithreading and Qt

2008-06-09 Thread Peter Wraae Marino
Hi users I've noticed that the Qt examples set the threading model to SingleThreaded. I tried changing the threading model (by using the ThreadingModelHandler) but it crashes right after changing the threading model. I am guessing this has something to do with the fact that one is only allowed to

Re: [osg-users] Multithreading and Qt

2008-06-09 Thread Paul Melis
Hi Peter, Peter Wraae Marino wrote: I've noticed that the Qt examples set the threading model to SingleThreaded. I tried changing the threading model (by using the ThreadingModelHandler) but it crashes right after changing the threading model. I am guessing this has something to do with the

[osg-users] Compiler discomfort on IRIX at OpenFlight plugin

2008-06-09 Thread Martin Spott
After a while I finally took the time to replace my old 2.3.7 installation on IRIX with 2.4.0. Apparently the MIPSPro compiler dislikes one little piece in the following changeset: http://www.openscenegraph.org/projects/osg/changeset/7756 --- snip

[osg-users] Using VRJuggler and osgViewer library

2008-06-09 Thread Frauciel Luc
Hi all, I'm currently developping VRJuggler/OSG apps, based on osgUtil::SceneView. I'm considering using osgViewer::CompositeViewer instead. Does someone have an experience of porting a VRJ/SceneView app to VRJ/osgViewer ? (I've seen an old thread in the list but no follow up). I'm looking for

Re: [osg-users] Image - terrain, Simple question

2008-06-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Anders, I believe osgdem is part of VPB now. When you build VPB, it compiles to osgdem that can be run from the command line just as in the past. -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman Sent: Monday, June 09, 2008 6:25 AM

Re: [osg-users] Image - terrain, Simple question

2008-06-09 Thread Mike Weiblen
Hi Anders, at one point, this used to work, don't know if it does still: osgviewer --dem elevations.png -- mew -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Anders Backman Sent: Monday, June 09, 2008 7:25 AM To: OpenSceneGraph Users

[osg-users] Precompiled 64-bit OSG dependencies available?

2008-06-09 Thread Reed McKenna
We are building OSG for the x64 configuration using Visual Studio 2005 SP1. OSG compiles successfully but it appears that I will need to do some more work on the plug-ins in the 3rd Party dependencies. Has anyone posted step-by-step instructions for that or has anyone posted any precompiled 64-bit

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Brian Keener
Robert Osfield wrote: On Fri, Jun 6, 2008 at 12:00 AM, Brian Keener [EMAIL PROTECTED] wrote: Robert Osfield wrote: CMake shouldn't find WxWidgets. Could you try rm CMakeCache.txt and then rerun ./configure, and then if you still get the error send us the CMakeCache.txt, perhaps this

Re: [osg-users] Precompiled 64-bit OSG dependencies available?

2008-06-09 Thread Gordon Tomlinson
Quote from the Mighty Mew : All my 3rdParty build documentation and scripts are checked in to the osgToy repository with the binaries. So have a look at Mikes thingamajigs in the repostiory ( you will have to setup the 64bit stuff ) __

[osg-users] question of camera computeLocalToWorldMatrix

2008-06-09 Thread huiliang yang
Hi, I have a question about computeLocalToWorldMatrix in camera class. First, since the openscenegraph use row matrix instead column matrix like opengl, I thought the default matrix multiply should be post multiply so that : V' = M*V (opengl premultiply) chanage to V' = VT*MT

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Jean-Sébastien Guay
Hi Brian, I tried twice to send this replay with the CmakeCache.txt as an attachment and keep getting this message - I am now this without the attachment to see if that is the problem. Your two posts came through, but were empty for some reason (no text, no attachment, just the headers -

Re: [osg-users] OpenGL commands

2008-06-09 Thread Paul Martz
Producer should still work with current OSG. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hugo Juarez Corrá Sent: Sunday, June 08, 2008 8:38 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] OpenGL commands Hi

Re: [osg-users] question of camera computeLocalToWorldMatrix

2008-06-09 Thread Paul Melis
Hello, huiliang yang wrote: I have a question about computeLocalToWorldMatrix in camera class. First, since the openscenegraph use row matrix instead column matrix like opengl, I thought the default matrix multiply should be post multiply so that : V' = M*V (opengl premultiply)

[osg-users] OcclusionQueryNode woes

2008-06-09 Thread Eduard Trulls
Hi all, I'm having some issues regarding OcclusionQueryNode. I draw an object as a set of faces and a set of edges, and I can't seem to get OQN to deal with both as a single entity, resulting in an artifact where for a fixed camera position the object becomes intermittent (disappears, then

Re: [osg-users] collada fetures in osg

2008-06-09 Thread Steven Thomas
There's a Sourceforge project written by Heinrich Fink which adds some support for ColladaFX to OSG's Collada plugin. http://sourceforge.net/projects/collada-cg2glsl/ The code is in the osgdae_patch folder. I've never used the code and I don't know if it'll need to be modified to get it working

[osg-users] Coordinate Systems and Quaternions

2008-06-09 Thread Mrs. Mister
hi, i am working with osg 2.4, osgCal 0.3.0 and cal 3d 0.11. in the cal3d faq i read: It should also be noted that Cal3D's math classes assume a left-handed rotation system. i have trouble with setting the quaternions from osg to the cal3d model. which coordinate system do osg::Quat use?

Re: [osg-users] Coordinate Systems and Quaternions

2008-06-09 Thread Paul Martz
OSG doesn't assume left- or right-handed coordinates. It is based on OpenGL, in which object coordinate space is left-handed, but can easily be switched to right-handed with a negative scale. In my experience, most transformation confusion stems from not knowing whether to pre- or post-multiply

Re: [osg-users] OcclusionQueryNode woes

2008-06-09 Thread Paul Martz
I'm having some issues regarding OcclusionQueryNode. I draw an object as a set of faces and a set of edges, and I can't seem to get OQN to deal with both as a single entity, resulting in an artifact where for a fixed camera position the object becomes intermittent (disappears, then

[osg-users] Scribe outline only

2008-06-09 Thread Mike Greene
Trying to modify the osgscribe example. I want to display the scribe lines, without the underlying model beneath it. The code does the following: root-addChild(decorator); decorator-addChild(loadedModel); The decorator setups up the scribe mode. If I then set the nodeMask of the

Re: [osg-users] Scribe outline only

2008-06-09 Thread Paul Martz
If you mean you just want to display your model in wireframe, you could use the PolygonMode StateAttribute for that. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Greene Sent: Monday, June 09, 2008 1:01 PM To:

Re: [osg-users] question of camera computeLocalToWorldMatrix

2008-06-09 Thread huiliang yang
Hi, Hello huiliang yang wrote: I have a question about computeLocalToWorldMatrix in camera class. First, since the openscenegraph use row matrix instead column matrix like opengl, I thought the default matrix multiply should be post multiply so that : V' = M*V (opengl premultiply)

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Brian Keener
wrote: Hi Brian, I tried twice to send this replay with the CmakeCache.txt as an attachment and keep getting this message - I am now this without the attachment to see if that is the problem. Your two posts came through, but were empty for some reason (no text, no attachment,

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Jean-Sébastien Guay
Hi Brian, Hmmm, must have been the attachment since you saw everything on this one. Attachment was only 47kb - you wouldn't think that would be a stopper unless it was just the fact it had an attachment. Weird, I remember bigger attachments being sent to osg-users (screen captures,

Re: [osg-users] Coordinate Systems and Quaternions

2008-06-09 Thread Paul Melis
Paul Martz wrote: OSG doesn't assume left- or right-handed coordinates. It is based on OpenGL, in which object coordinate space is left-handed, but can easily be switched to right-handed with a negative scale. Errr, LEFT-handed? X to the right, Y up, negative Z axis away from the viewer,

Re: [osg-users] Coordinate Systems and Quaternions

2008-06-09 Thread Paul Martz
Paul Martz wrote: OSG doesn't assume left- or right-handed coordinates. It is based on OpenGL, in which object coordinate space is left-handed, but can easily be switched to right-handed with a negative scale. Errr, LEFT-handed? X to the right, Y up, negative Z axis away from

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Brian Keener
wrote: Hi Brian, Hmmm, must have been the attachment since you saw everything on this one. Attachment was only 47kb - you wouldn't think that would be a stopper unless it was just the fact it had an attachment. Weird, I remember bigger attachments being sent to osg-users (screen

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Jean-Sébastien Guay
Hi Brian, Thanks for the help. Should be another blank one there now where I just tried posting the same file as a zip but that was refused too. Yep. Sorry... I'll wait and see what Robert says - I guess I could put the whole CmakeCache.txt in-line in a message. That would work I'd

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Paul Speed
For what it's worth... the whole messages are coming through for me but they are just not visible. If I view the message source then I can see the contents... including the encoded attachment. I'm not sure why Thunderbird is getting confused by them. It's weird because other posters seem to

Re: [osg-users] Manually setting osgManipulator transformations

2008-06-09 Thread Guy
Hello Julian, What EXACTLY are you trying to achieve? Do you need some objects (GUI objects if I understand correctly) to have their own transformations without being affected by the Manipulator? If so, you can use set the transformation to ABSOLUTE_RF.

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Guy
Brian Maybe you can try sending the attachment from different mail account? Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Speed Sent: Tuesday, June 10, 2008 5:33 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Build from svn in Cygwin