Hi Robert,
My current code instances a new one each cull traverse. I wonder if that means
I get a sizeof(osgUtil::RenderBin) memory leak each cull-traverse?
Anyway, I am going to try to multi-buffer it.
I should be able to count the number of cull-traverse calls I get for each
update
Hi all,
Firstly sorry for simple question, but I can't find related topics on the
web.
How can I change my models's center coordinate? I have lots of components, I
am trying to collect them in one model, and I want to control one part in
it's local coordinate (for example I want to rotate it
Hi,
I dont see that you are doing anything wrong... It was not working for me
either though but I think you messed somehow the logic up.
Here is an example based on what you sent which makes the model (I used
cow.osg) fade in/out.
Hope this helps
- Original Message
From: Dieter
Hi Viggo,
On Fri, Jul 25, 2008 at 7:22 AM, Viggo Løvli [EMAIL PROTECTED] wrote:
Hi Robert,
My current code instances a new one each cull traverse. I wonder if that
means I get a sizeof(osgUtil::RenderBin) memory leak each cull-traverse?
The rendering backend uses ref_ptr's so there shouldn't
Hi Robert,
Hi Viggo, The rendering backend uses ref_ptr's so there shouldn't be any
leak, assigning the new RenderBin will lead to the previous one being
deleted.
Yep I figured out that one :-)
Rather than second guess what will be need might I suggest you maintain a
recycling list of
hi,all
when i use the function computeIntersections to pick a drawable in the
scene,it's Ok when i use osg::ShapeDrawable to build the scene。but the
computeIntersections doesn't work when i use self drawing,
I derive a class from osg::Drawable,and overwrite the function computeBound()
Hi all,
I'm trying to import some 3ds models (using osgDB::readNodeFile) into an osg
programme.
Now the problem is that:
Is there any way that we can read the coordinate information out from
the models since 3ds models have saved the position (the model center)
coordinate information themselves?
Hi Forest,
The osg::Drawable class has an accept(PrimitiveFunctor) method that
is used to extract the geometry information in a way that the
IntersectionVisitor can use, so if you want picking support then
you'll need to implement this.
Robert.
2008/7/25 forest37 [EMAIL PROTECTED]:
hi,all
Hi all
I'm moving an app from Producer to osgViewer and have doubts about the
equivalence between some Producer methods vs. osgViewer methods.
May you help me, indicating the methods more suitable to change in the
Producer code fragment below, in order to get it working under
osgViewer?
Thanks,
Have you tried ?
It took us not more than a couple days to move away form producer in our
apps
Some things a little different and you pick up those up quickly when you
convert
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruno
Carneiro de Castro
None that I'm aware of
The OSG file readers are about loading the data into the scene graph, not
about probing files for properties or meta data
You will have to implement your own probe mechanism for this
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TANG
Hi Robert, I have a very strange bug. The code I have written to render one bin
twice works fine in the project code-base that I am working on. I took the
class and integrated into the OSGForest example, and there it does not work as
expected. In the OSGForest example:- The bin is rendered two
Thanks for the help,
everything seems to work fine so far.
But now I'm a little bit lost on what the best way for creating an
osg::Texture2D out of the ID of an OpenGL-texture is.
I have the id of an OpenGL-texture as the result delivered by the API I'm using
and I want to get this texture as
Hi Robert,
Completely understandable :-)
Regards,
Viggo
Date: Fri, 25 Jul 2008 14:00:09 +0100 From: [EMAIL PROTECTED] To:
osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Robert: I
figured it out :-) (was: Is it possible to know when the node-graph is
'dirty'?) Hi Viggo, I
Hi,
does anybody know where I can get the NPS Tutorials zip with all modells
referenced in the osg tutorials? It's pretty hard to do them without the
proper files and it seems that they are unavailable at the moment.
The old page here -
Hi,
You can download it from
http://www.openscenegraph.org/projects/osg/attachment/wiki/Support/Tutorials/NPS_Tutorials_src.rar
Good luck, Bye..
Umit UZUN
2008/7/25 Ariasgore [EMAIL PROTECTED]:
Hi,
does anybody know where I can get the NPS Tutorials zip with all modells
referenced in the
Hi,
when trying to build OSG (SVN from thursday afternoon, 15:30 UTC) on
Solaris, I get the following Error:
[ 99%] Building CXX object
applications/osgconv/CMakeFiles/application_osgconv.dir/PluginQuery.o
/opt/SUNWspro/bin/CC -xO2 -xtarget=ultra2 -xprefetch=auto -xO2 -DNDEBUG
Hi Martin,
The missing return was fixed yesterday. Today the function is now
moved in to the osgDB, but this shouldn't effect the build.
Robert.
On Fri, Jul 25, 2008 at 3:55 PM, Martin Spott [EMAIL PROTECTED] wrote:
Hi,
when trying to build OSG (SVN from thursday afternoon, 15:30 UTC) on
Hi All,
This evening I'll be making the OpenSceneGraph-2.6 branch, and tag
this as release candidate 1. I'd greatly appreciate users testing out
the svn trunk to make sure everything is compiling correctly across
platforms.
Thanks in advance for you help,
Robert.
Hi Jose,
I tried the .cfg out and it works, but since osgviewer cow.osg -c
your.cfg doesn't contain your specific master projection matrix nor
have your profiling code I can't really test what your are seeing at
your end.
Given I'm busy working getting a 2.6 rc1 out the door, and am away
from
I'm trying to work out the world coordinates of vertices in my shader,
and I'd like to check my understanding of a few things.
At the moment I manually go through the graph and grabbing the
transformations en-route to the target geode and create the matrix
myself, pass this to the shader, and
Hi Robert,
the latest SVN doesn't link (osgViewer) :
virtual void operator()(const osg::Image image, const
unsigned int context_id) = 0;
cause a problem under VS 2003.
Linking...
Creating library
C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\osgViewer.lib and
object
Robert Osfield wrote:
The missing return was fixed yesterday. Today the function is now
moved in to the osgDB, but this shouldn't effect the build.
Ok, I'll recheck. A little notice when running CMake makes me wonder
(freshly pulled from SVN):
[...]
-- Performing Test
HI Adrian,
I can't work out what is actually missing, everything looks sounds to me.
Any chance that you have an out of sync build, or older libs hanging around?
Robert.
On Fri, Jul 25, 2008 at 4:23 PM, Adrian Egli OpenSceneGraph (3D)
[EMAIL PROTECTED] wrote:
Hi Robert,
the latest SVN
Many thanks for the file!
But is this his official package? There seems to be still files missing like
HUDBack2.tga
Thanks
--
From: Ümit Uzun [EMAIL PROTECTED]
Sent: Friday, July 25, 2008 4:27 PM
To: OpenSceneGraph Users
Hello Robert,
This evening I'll be making the OpenSceneGraph-2.6 branch, and tag
this as release candidate 1. I'd greatly appreciate users testing out
the svn trunk to make sure everything is compiling correctly across
platforms.
Builds fine for me. Vista 32bit, VC++ 8.
J-S
--
Hi Gordon,
I tried to port the Producer code to osgViewer, but some methods
are becoming hard to replace (see details bellow).
Any replacement suggestions?
Thanks,
Bruno
-
//variables (just to contextualize)
osgProducer::Viewer* viewer_obj;
Take a look at this:
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/classes.html
It will help you find the proper function name changes (or similar
functions) for the new classes you will be using.
For instance:
osgProducer::Viewer* viewer_obj; -
Hi Bruno,
osgViewer != osgProducer, but pretty well all of Producer
functionality is available + much new functionality and flexibility.
Naming has changed to better reflect OpenGL naming conventions -
something that the core OSG has always done, Producer diverged from
this occassionally.
FYI:
Dear all:
Appreciate any answer on the topic:
I am reading an orientation / rotation matrix info from a sensor, then
visualizing the rotation of an object on screen with OSG. Given the
matrix or the resulting quaternion I need to be able to scale the
rotations independently, i.e.
Hello. I have question about OSG v 2.5.5. In this version of OSG function
viewer-computeIntersections(x,y, hlist) works very strange - when cursor
movements over object is short it(cursor) falls throught the object and
function returns name of object which is behind current(object over which
Hi Robert,
Builds without error on the following systems:
-64 bit RedHat EL4, gcc/g++ 3.4.6
-32 bit RedHat EL4, gcc/g++ 3.4.6
-IRIX 6.5, cc/CC 7.4.2m
Thorough testing will take a while, but no problems found so far.
-Justin
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
Hi Max,
This suggests that the changes I made to
osgUtil::LineSegmentIntersector to improve precision are introducing
problems is some corner cases.
Could you provide the data that causes these problems?
Robert.
On Fri, Jul 25, 2008 at 8:20 PM, GMD GammerMaxyandex.ru
[EMAIL PROTECTED] wrote:
You are welcome. Yes it's official package for version osg2.x. But as you
see, the tutorials were arranged for osg1.2 So you can see dıfferent part of
fıle from them. It's normal. Good luck.
Best Regards.
Ümit UZUN
2008/7/25 Ariasgore [EMAIL PROTECTED]:
Many thanks for the file!
But is this
Hi All,
I have just tagged OpenSceneGraph-2.6.0-rc1:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.6.0-rc1/
And have made the OpenSceneGraph-2.6 branch:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6/
I've also put up
I've been away from OSG for a few weeks (vacations, other projects, etc) but
I have some time to get back to it. I'm encountering trouble building OSG
with X11 because CMake can't find GL/glx.h. I'm going to keep banging away
at this, but if anyone offhand knows how to get CMake to find the file
This construct is not future safe:
IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
This will break the day CMake 3.0 is released.
Kevin Kofler
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Robert Osfield wrote:
Hi Hartmut,
On Thu, Jul 24, 2008 at 3:10 AM, Hartmut Seichter
[EMAIL PROTECTED] wrote:
I just realized the introduction of osg::Image::update(osg::NodeVisitor*)
which is awsome (kindof - for now it just breaks the whole thing),
What do mean just breaks the
Hi all,
I'm trying to import some 3ds models (using osgDB::readNodeFile) into an osg
programme.
Now the problem is that:
Is there any way that we can read the coordinate information out from the
models since 3ds models have saved the position (the model center)
coordinate information themselves?
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