Hi Isabelle,
are you working under Windows or Linux or Mac?
if you are working under Windows, take care of linking with the right
set of libraries. If you are compiling with debugging info on, you must
link against the debug runtime libraries and use the debug versions of
the OSG libs and
Hi,
does no one has an idea? I realy dont know what i did wrong!
Thank you!
Cheers,
Carl
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Hi,
set HUD_Text position z value 0.0
HUD_Text-setPosition( osg::Vec3( 30.0, 30.0, 0.0 ) );
On Tue, Dec 29, 2009 at 11:38 AM, Carl Johnson uto...@gmx.net wrote:
Hi,
does no one has an idea? I realy dont know what i did wrong!
Thank you!
Cheers,
Carl
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Read this
Hi,
thanks for your answer. i changed the z value to 0 and the
HUD_Transform-setReferenceFrame( osg::Transform::ABSOLUTE_RF ); but there i no
HUD with Text
Thank you!
Cheers,
Carl
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Hi all,
I was wondering what are the criteria to decide upon using display
lists or just openGL instruction. Particularly why the rendering of the
particles in the osgParticle::Particle::render is done by openGL
instructions and not display list or something more efficient.
If the reason is
Hi!
I have been using osgShadow::LightSpacePerspectiveShadowMapVB very successfully
in previous osg projects. I am currently making the transition from a local XYZ
to a whole earth ECEF database.
In general the shadow still works correctly, but jumps around by about a meter
or two when my
Hi,
I did an application that you can move around an object using mouse or joystick.
Then I change it for using WindowManager but the command
viewer-setHomePosition doesn't work anymore.
Can anybody help me?
Thank you!
Cheers,
Wagner
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Hi,
it is unbelievable that nobody can help. [Question]
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/HudsAndText
This tutorial dont work :-
It looks like so easy and plausible, so i can not understand what i do wrong.
Thank you!
Cheers,
Carl
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Hi Marius,
I am not sure what ECEF acronym means. I guess its WGS84 eliposoid
coordinate system with origin in ellipsoid center.
We are using LispSM with VPB generated terrain. Do you use
setModellingSpaceToWorldTransform method ? It should be helpful in your
work. See example of usage and
dont panic :))
here is your code modfied and working
osg::ref_ptrosg::Group CreateHUD()
{
osg::ref_ptrosg::Group Root( new osg::Group );
// HUD
osg::ref_ptrosgText::Text HUD_Text( new osgText::Text );
HUD_Text-setCharacterSize( 25 );
HUD_Text-setFont( fonts/arial.ttf );
HUD_Text-setText( Not
Hi Wojtek,
thanks for your reply.
Sorry for the ECEF (earth-centered-earth-fixed) acronym. Basically we are
talking about the same thing.
A quick update. I activated setDebugDraw() and both the geometry bounding
volume and light volume were jumping. I just noticed and undefined the
Hi Carl,
Please download
http://www.openscenegraph.org/projects/osg/attachment/wiki/Support/Tutorials/NPS_Tutorials_src.rarand
test Tutorial_06 which is given link osgHud in OSG website by you. I
have already tried and it is working pretty good. I think your problem was
that you didn't control
Hi,
i am new to graphics programming.I used osgOcean's skydome in my project ,it
works very well.But now i want to transparency the skydome ,how to do that?Any
suggestions are greatly appreciated
Thank you!
Cheers,
Andrewxie
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Hi Andrew,
get the stateset of the skydome and:
apply transparent osg::Material;
apply Blend
set the renderbin to Transparent
Nick
http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
On Thu, Oct 29, 2009 at 10:51 AM, Andrew Xie rongyao...@163.com wrote:
Hi,
i am new to
Hi Wojtek,
I have done various tests with the osgShadow demo. All three versions of the
LightSpacePerspectiveShadowMap (VB/CB/DB) have the same precision problem even
if setModellingSpaceToWorldTransform() is used. I did the following to
reproduce:
Simulate a large database by changing
Hi Marius,
When I do this I see empty blue screen. No model displayed. Looks like
camera is positioned far from the model. Perhaps you have done more
modifications ?
Wojtek
- Original Message -
From: Marius Heise mhe...@heise-network.com
To: osg-users@lists.openscenegraph.org
Hi,
I will give up. I dont get the HUD.
Thank you all for your answers but it dont work on my machine and all others i
tryed.
Cheers,
Carl
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Hi Wojtek,
sorry.. press '1' and then SPACE ... the camera home position is then
calculated automatically to fit the model into the view. This is all caused
because the model is so far away.
Good luck :-)
Cheers,
Marius
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Marius,
We must have been using different OSG versions. 1 , SPACE seems to not work
on my trunk code. I solved this by setting home postion manually.
I was able replicate your problem but unfortunately have no more time to
spare now and any aditional hints do not cross my mind at the moment.
Sukender wrote:
What I like with you is that your answers are clear!
Ha!
The only thing that bothers me is: should write( read(A) ) == A? As
far as I'm concerned, I would answer yes. And you?
Yes, for the coordinate system, definitely.
This is not the case when reading FBX and writing,
Hi,
I'm working under linux, and I'm using qmake to generate the makefile.
Maybe it comes from my .pro file because I've tried to comment all the code in
my project, except for the heightfield creation and it doesn't work either :
I've put my code in main function and commented the rest of my
Hi,
yes I tryed the code, but I dont know why it work with you and not with me.
Thank you!
Cheers,
Carl
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can you post the project file you are using?
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 29, 2009 at 7:24 PM, Carl Johnson uto...@gmx.net wrote:
Hi,
yes I tryed the code, but I dont know why it work with you and not with me.
Thank you!
Cheers,
Hi,
k i can. you have to rename it because vcproj attachments not allowed.
Thank you!
Cheers,
Carl
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?xml version=1.0 encoding=Windows-1252?
VisualStudioProject
huh .. I made it work .. all looks good ... send a snapshot what you are
getting
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 29, 2009 at 7:39 PM, Carl Johnson uto...@gmx.net wrote:
Hi,
k i can. you have to rename it because vcproj attachments not
Hi,
and here is my cpp file.
Thank you!
Cheers,
Carl
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/**\
* HUD
Hi,
without the line HUD_Camera-setRenderOrder( osg::Camera::NESTED_RENDER ); I
get only the blue backgroundcolor and with an error.
Thank you!
Cheers,
Carl
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Paul Martz wrote:
I've noticed the same thing with OBJ.
A little digging reveals that the OBJ plugin has a noRotation Option
that disables the x axis rotation. The rotation is only done on file
load, not on file write.
Rotation about x is on by default. I'd suggest a change to off by
ok .. I got it. The HUD text is there but is black (for example, if you dont
attach the polygon to the scene graph you will be able to see the text but
in black)
uncomment
//HUD_Geode-setStateSet( HUD_StateSet.get() );
and do
HUD_StateSet-setMode( GL_LIGHTING, osg::StateAttribute::OFF );
Hi,
very strange!
Thank you!
Cheers,
Carl
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uh .. that was from my testing. Replace NESTED_RENDER with POST_RENDER
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 29, 2009 at 7:51 PM, Carl Johnson uto...@gmx.net wrote:
Hi,
without the line HUD_Camera-setRenderOrder( osg::Camera::NESTED_RENDER );
I
here is the code
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 29, 2009 at 7:58 PM, Trajce Nikolov nikolov.tra...@gmail.comwrote:
uh .. that was from my testing. Replace NESTED_RENDER with POST_RENDER
Nick
http://www.linkedin.com/in/tnick
Sent from
is it working now?
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 29, 2009 at 7:58 PM, Carl Johnson uto...@gmx.net wrote:
Hi,
very strange!
Thank you!
Cheers,
Carl
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Hi,
no i get an access violation error.
Thank you!
Cheers,
Carl
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Hi,
I will try it on my laptop now.
Thank you!
Cheers,
Carl
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then must be the osg version you are using,
try the latest from the svn:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/SVN
get it from here. you will then need to download the thirdth party libs from
here:
https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/3rdParty
Hi,
dont work on my laptop too.
Thank you!
Cheers,
Carl
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Hi,
ok thanks I will try it.
Thank you!
Cheers,
Carl
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Hi all -- I'm repeating my plea. Both Mike Weiblen and myself would like
to step down as BOF organizer for this year's SIGGRAPH. We need someone
from the OSG community to step forward and organize this event.
Can someone please take this on? If no one steps up for this, there will
be no OSG
Hi,
YEAH now it works. Thanks a lot for your help. But now please tell me the
different between the developer release and the binary release !? why does the
developer release works and the other release not?
Thanks a lot again!
Cheers,
Carl
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Hi Paul,
I'd like to help, based on the premise that all the organizational
matters could be done in internet. :)
Wang Rui
2009/12/30 Paul Martz pma...@skew-matrix.com:
Hi all -- I'm repeating my plea. Both Mike Weiblen and myself would like to
step down as BOF organizer for this year's
Thanks, Wang Rui. Yes, everything can be done by Internet. With SIGGRAPH
in Las Angeles this year instead of New Orleans, your flight from China
will be just a few hours shorter. :-)
I haven't checked the SIGGRAPH web site to see if BOF registration is
possible yet. I know the deadline is
Hi,
I would like to know what is the difference between the RayTracedTechnique and
the FixedFuntionTechnique, apparently in the second there is no shader, this
function correspond to a raycasting technique ?, so in this technique we can
only play with the Alpha property to modify the display .
Hi Carl,
good you made it work!!! I dont know the details of the bin release you are
using. It is a good practice to work with the latest code from the svn
repository since improvements and bug fixes are done all the time.
Cheers,
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan,
Maybe you had problems with the font loading dlls and when you compiled
the code the binaries matched and the dll could load properly...
I had similar problem once and required to compile many 3rd party dlls
from scratch in order to make them work.
But this is only a guess...
Guy.
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