art wrote:
Lucca, could you please try to change the texture2D () operations in the
shaders which access last mipmap level (i.e. level 100) to an texture2DLod
function. This might help.
Hi Art,
No luck... just tried it and it does not help. Actually the lod function does
not produce
Hi Luca,
ok, I will then try to investigate what is going wrong there. One have first to
check if there is at least some data in the mipmap structure. For this purpose
glslDevil is a good debugger, which I have used several times to test opengl
applications. If there is a data there, then one
Hi Wojtek,
I didn't manage to compile your patch with neither osg 2.8.2 nor the trunk.
What osg revision is needed?
Ricky
On Fri, Apr 23, 2010 at 12:08, Riccardo Corsi riccardo.co...@kairos3d.itwrote:
Hi Wojtek and Robert,
thanks for your replies.
I'll try the patch in the evening and let
I simply compile vbo branch from /branches/osgOcean-VBO and oceanexample
works fine.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Kim Bale
Sent: Saturday, April 24, 2010 2:16 AM
To:
Having created a sphere and applying a texture and lighting i now need to apply
a rotation to my sphere, i have done this by using an animate callback.
Code:
PositionAttitudeTransform *rotate_plntOne = new PositionAttitudeTransform;
rotate_plntOne-addChild(geode_planetOne);
Hi,
...
well i am trying to compile flight gear flight simulator. .
i have compiled most of the libraries , but this one is rele causing me
problems..
i am using cygwin. and i have to compile osg 2.8.3..
my cmake version is 2.6.0-1 and it is particularly built for cygwin (i guess) ..
bill
It was based on the trunk. What were the problems ? I'll recheck if the code
still compiles later today.
WL
From: Riccardo Corsi
Sent: Monday, April 26, 2010 1:38 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] texture2Darray issue with different image format
Hi Wojtek,
I didn't
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