HI Ulrich,
You can create FBO's from a pbuffer.
Robert.
On Mon, Apr 26, 2010 at 7:33 PM, Ulrich von Zadow
u...@archimedes-solutions.de wrote:
Hi,
we're using OSG here to render offscreen and save the generated images.
Currently, we render to a pbuffer, but we'd like to switch to FBOs. Is
Hi Tim,
A switch should be perfectly efficient for what you are doing. The
alternative would be to switch the labels off via their Geode's
NodeMask. If you wanted to do without an update callback you
potentially could use a cull callback that looked at the current time
(from the NodeVisitor's
Hi,
in my program sometimes I call an setUpdateCallback(); over a node. In this
callback I do:
Code:
osg::AnimationPath* path = new osg::AnimationPath();
path-setLoopMode(osg::AnimationPath::NO_LOOPING);
path-insert(0.0,
Hi Robert,
I just found that serializers/osgTerrain/Terrain.cpp was:
REGISTER_OBJECT_WRAPPER( osgTerrain_Terrain,
new osgTerrain::Terrain,
osgTerrain::Terrain,
osg::Object osg::Node
osg::CoordinateSystemNode
up
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On Mon, 2010-04-26 at 18:45 -0600, Paul Martz wrote:
Cedric Pinson wrote:
I am doing a deferred shading and i have a problem to use the depth
buffer as i would like. Here the order of drawing:
consider using a scene A
1 Draw only in the zbuffer
2 setup a camera with mtr and draw
HI Wang Rui,
On Tue, Apr 27, 2010 at 10:12 AM, Wang Rui wangra...@gmail.com wrote:
This would cause unexpected behavious because of osgTerrain::Terrain
not derived from osg::CoordinateSystemNode. A static_cast will lead
to wrong conversation in that case. If someone would like to record
And also if I convert this collada file with osgconv into a .ive o .osg remain
the same problem.
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Gordon Tomlinson
Product Manager 3d Technology Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems
Did you try what Jan suggested about pointing to gcc ?
Have you looked at
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecific
s/Cygwin
I also would recommend
I fixed the problem, attaching a depth buffer and using the same camera
for pass 1 and pass 2 and
Thank you for your help
On Tue, 2010-04-27 at 11:14 +0200, Cedric Pinson wrote:
On Mon, 2010-04-26 at 18:45 -0600, Paul Martz wrote:
Cedric Pinson wrote:
I am doing a deferred shading and i
It's really draft right now, i will post when i will have something that
is readable for a human :)
I need to finish my experiment first
Cheers,
Cedric
On Tue, 2010-04-27 at 14:24 +0200, Trajce (Nick) Nikolov wrote:
hi Cedric,
and chance to share your work on this? I am about to start
Hi Akilan,
Can you post the earth files you are seeing errors on? Perhaps you
are specifying more image layers than you have texture units.
Jason
On Tue, Apr 27, 2010 at 5:36 AM, Akilan Thangamani
akilan.thangam...@gmail.com wrote:
Hi,
When I run some of my .earth files, I m getting warning
Solved!
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Hello,
I'd like to announce the first release of PAK Scene Editor for OSG.
Features:
- Add models to a scene.
- Drag nodes.
- Edit light and material properties.
Release details:
- OSG 2.8.0
- Qt 4.5.0
- Visual C++ 8.0
- Tested on Windows XP
License: proprietary no charge
Download from
Hi,
Has anyone used osgVR in a cluster. I got four computers , 4 walled CAVE,
OSG2.8.3, WindowsXP on all systems and a laptop (vista) of my own.
Can anyone please suggest me some basics of creating osgVR application in
cluster mode ?
...
Thank you!
Cheers,
Rohit
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The problem was that applied the updatecallback directly to the node.
Now I make a MatrixTransform object and I add the node as a child.
Then I apply the updatecallback over the MatrixTransform object and now it
works.
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Hi,
Thanks for sharing, although I don't understand why this is working and
your other approach is not...
cheers
Raymond
On 4/27/2010 4:55 PM, daniele argiolas wrote:
The problem was that applied the updatecallback directly to the node.
Now I make a MatrixTransform object and I add the
Bruce,
Yeah, thanks, thats what I've been doing in my own projects and it
works fine. The problem is, when I do this from within the osg XCode
project for osgviewer, I get the following:
PBXCp build/bin/Release/osgviewer.app/Contents/Frameworks/osg.framework
Hi Serge,
Fyi: I could succesfully stream from vlc to the osg, using the ffmpeg
plugin! My crash occured because I used some codec that is not properly
supported. I was able to stream using the mpeg2 codec. Vlc can
de-interlace so it is probably possible to de-interlace while streaming.
Will do Art. :)
--Allen
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Hi,
Thank you, Robert...
I wasn't sure about how expensive certain implementations could be and was
concerned about the difference between 1 switch and a bunch of geodes each with
a drawable text versus one geode with a bunch of drawables and node masking.
Geodes just sound so impressive...
Hi all,
before starting a debugging session I'll ask the community:
(using osg 2.9.x, revision 11314)
I have the suspicion, that update-callbacks are not called for nodes who
are childs of a slave-camera. If the same child with it's update
callback is added to the main camera or via
Stephan,
See Robert's response below in a thread entitled setUpdateCallback
fails under slave-camera
Martins
Hi Peter,
The update traversal is currently only applied to the View's
SceneData, not the individual Camera's subgraphs. This is typically
desirable as you wouldn't want to run
Hi Art,
On Ubuntu 9.0.4 CMake 2.6: good results.
I do not see where osgPPU is installed under linux, though. I see no osgPPU
install directory entry within the CMAKE variables.
Code:
The C compiler identification is GNU
The CXX compiler identification is GNU
Check for working C compiler:
Hi,
I have looked at a few threads out there but couldn't get a clear answer.
So I want to be able to see my osgViewer whcih currently opens up in a DOS
style win32 console application in a Windows style window.
I was looking at this post:
Have a look at the OSG MFC example. Basicaly what you need to do is to pass
the handle of your windows form thru the traits I think.
-Nick
On Tue, Apr 27, 2010 at 11:57 PM, Sanat Talmaki sanat.sch...@gmail.comwrote:
Hi,
I have looked at a few threads out there but couldn't get a clear
Hi,
Is this in the samples that come bundles with the source?
If you have a link to it, can you share it..il look in the meantime
...
Thanks
Cheers,
Sanat
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it is with the sources.
-Nick
On Wed, Apr 28, 2010 at 1:01 AM, Sanat Talmaki sanat.sch...@gmail.comwrote:
Hi,
Is this in the samples that come bundles with the source?
If you have a link to it, can you share it..il look in the meantime
...
Thanks
Cheers,
Sanat
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