Re: [osg-users] Hiding main OSG window

2010-04-27 Thread Robert Osfield
HI Ulrich, You can create FBO's from a pbuffer. Robert. On Mon, Apr 26, 2010 at 7:33 PM, Ulrich von Zadow u...@archimedes-solutions.de wrote: Hi, we're using OSG here to render offscreen and save the generated images. Currently, we render to a pbuffer, but we'd like to switch to FBOs. Is

Re: [osg-users] Help for control of Text Labels on HUD type display OFF/ON/BLINK and text

2010-04-27 Thread Robert Osfield
Hi Tim, A switch should be perfectly efficient for what you are doing. The alternative would be to switch the labels off via their Geode's NodeMask. If you wanted to do without an update callback you potentially could use a cull callback that looked at the current time (from the NodeVisitor's

[osg-users] AnimationPathCallback doesn't work for collada file?

2010-04-27 Thread daniele argiolas
Hi, in my program sometimes I call an setUpdateCallback(); over a node. In this callback I do: Code: osg::AnimationPath* path = new osg::AnimationPath(); path-setLoopMode(osg::AnimationPath::NO_LOOPING); path-insert(0.0,

[osg-users] The Terrain serializer problem

2010-04-27 Thread Wang Rui
Hi Robert, I just found that serializers/osgTerrain/Terrain.cpp was: REGISTER_OBJECT_WRAPPER( osgTerrain_Terrain, new osgTerrain::Terrain, osgTerrain::Terrain, osg::Object osg::Node osg::CoordinateSystemNode

Re: [osg-users] Move object with callback

2010-04-27 Thread daniele argiolas
up -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27301#27301 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] depth test and Deferred Shading

2010-04-27 Thread Cedric Pinson
On Mon, 2010-04-26 at 18:45 -0600, Paul Martz wrote: Cedric Pinson wrote: I am doing a deferred shading and i have a problem to use the depth buffer as i would like. Here the order of drawing: consider using a scene A 1 Draw only in the zbuffer 2 setup a camera with mtr and draw

Re: [osg-users] The Terrain serializer problem

2010-04-27 Thread Robert Osfield
HI Wang Rui, On Tue, Apr 27, 2010 at 10:12 AM, Wang Rui wangra...@gmail.com wrote: This would cause unexpected behavious because of osgTerrain::Terrain not derived from osg::CoordinateSystemNode. A static_cast will lead to wrong conversation in that case. If someone would like to record

Re: [osg-users] AnimationPathCallback doesn't work for collada file?

2010-04-27 Thread daniele argiolas
And also if I convert this collada file with osgconv into a .ive o .osg remain the same problem. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27306#27306 ___ osg-users mailing list

Re: [osg-users] [build] plz help!!! compiling OSG under cygwin ...plz help!!!!

2010-04-27 Thread Tomlinson, Gordon
Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems Did you try what Jan suggested about pointing to gcc ? Have you looked at http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecific s/Cygwin I also would recommend

Re: [osg-users] depth test and Deferred Shading

2010-04-27 Thread Cedric Pinson
I fixed the problem, attaching a depth buffer and using the same camera for pass 1 and pass 2 and Thank you for your help On Tue, 2010-04-27 at 11:14 +0200, Cedric Pinson wrote: On Mon, 2010-04-26 at 18:45 -0600, Paul Martz wrote: Cedric Pinson wrote: I am doing a deferred shading and i

Re: [osg-users] depth test and Deferred Shading

2010-04-27 Thread Cedric Pinson
It's really draft right now, i will post when i will have something that is readable for a human :) I need to finish my experiment first Cheers, Cedric On Tue, 2010-04-27 at 14:24 +0200, Trajce (Nick) Nikolov wrote: hi Cedric, and chance to share your work on this? I am about to start

Re: [osg-users] openGL error with osgEarth?

2010-04-27 Thread Jason Beverage
Hi Akilan, Can you post the earth files you are seeing errors on? Perhaps you are specifying more image layers than you have texture units. Jason On Tue, Apr 27, 2010 at 5:36 AM, Akilan Thangamani akilan.thangam...@gmail.com wrote: Hi, When I run some of my .earth files, I m getting warning

Re: [osg-users] AnimationPathCallback doesn't work for collada file?

2010-04-27 Thread daniele argiolas
Solved! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27314#27314 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] ANN: PAK Scene Editor for OSG

2010-04-27 Thread Peter Kilpatrick
Hello, I'd like to announce the first release of PAK Scene Editor for OSG. Features: - Add models to a scene. - Drag nodes. - Edit light and material properties. Release details: - OSG 2.8.0 - Qt 4.5.0 - Visual C++ 8.0 - Tested on Windows XP License: proprietary no charge Download from

[osg-users] osgVR in a Cluster

2010-04-27 Thread Rohit Vijay Bapat
Hi, Has anyone used osgVR in a cluster. I got four computers , 4 walled CAVE, OSG2.8.3, WindowsXP on all systems and a laptop (vista) of my own. Can anyone please suggest me some basics of creating osgVR application in cluster mode ? ... Thank you! Cheers, Rohit -- Read this

Re: [osg-users] AnimationPathCallback doesn't work for collada file?

2010-04-27 Thread daniele argiolas
The problem was that applied the updatecallback directly to the node. Now I make a MatrixTransform object and I add the node as a child. Then I apply the updatecallback over the MatrixTransform object and now it works. -- Read this topic online here:

Re: [osg-users] AnimationPathCallback doesn't work for collada file?

2010-04-27 Thread Raymond de Vries
Hi, Thanks for sharing, although I don't understand why this is working and your other approach is not... cheers Raymond On 4/27/2010 4:55 PM, daniele argiolas wrote: The problem was that applied the updatecallback directly to the node. Now I make a MatrixTransform object and I add the

Re: [osg-users] Question on OSX frameworks

2010-04-27 Thread Martins Innus
Bruce, Yeah, thanks, thats what I've been doing in my own projects and it works fine. The problem is, when I do this from within the osg XCode project for osgviewer, I get the following: PBXCp build/bin/Release/osgviewer.app/Contents/Frameworks/osg.framework

Re: [osg-users] de-interleave with directshow plugin?

2010-04-27 Thread Raymond de Vries
Hi Serge, Fyi: I could succesfully stream from vlc to the osg, using the ffmpeg plugin! My crash occured because I used some codec that is not properly supported. I was able to stream using the mpeg2 codec. Vlc can de-interlace so it is probably possible to de-interlace while streaming.

Re: [osg-users] [osgPPU] Please test osgPPU v0.4.1

2010-04-27 Thread Allen Saucier
Will do Art. :) --Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27329#27329 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Help for control of Text Labels on HUD type display OFF/ON/BLINK and text

2010-04-27 Thread tim paige
Hi, Thank you, Robert... I wasn't sure about how expensive certain implementations could be and was concerned about the difference between 1 switch and a bunch of geodes each with a drawable text versus one geode with a bunch of drawables and node masking. Geodes just sound so impressive...

[osg-users] Slave-cameras and update-callbacks

2010-04-27 Thread Stephan Huber
Hi all, before starting a debugging session I'll ask the community: (using osg 2.9.x, revision 11314) I have the suspicion, that update-callbacks are not called for nodes who are childs of a slave-camera. If the same child with it's update callback is added to the main camera or via

Re: [osg-users] Slave-cameras and update-callbacks

2010-04-27 Thread Martins Innus
Stephan, See Robert's response below in a thread entitled setUpdateCallback fails under slave-camera Martins Hi Peter, The update traversal is currently only applied to the View's SceneData, not the individual Camera's subgraphs. This is typically desirable as you wouldn't want to run

Re: [osg-users] [osgPPU] Please test osgPPU v0.4.1

2010-04-27 Thread Allen Saucier
Hi Art, On Ubuntu 9.0.4 CMake 2.6: good results. I do not see where osgPPU is installed under linux, though. I see no osgPPU install directory entry within the CMAKE variables. Code: The C compiler identification is GNU The CXX compiler identification is GNU Check for working C compiler:

[osg-users] Osg Viewer in Windows style window

2010-04-27 Thread Sanat Talmaki
Hi, I have looked at a few threads out there but couldn't get a clear answer. So I want to be able to see my osgViewer whcih currently opens up in a DOS style win32 console application in a Windows style window. I was looking at this post:

Re: [osg-users] Osg Viewer in Windows style window

2010-04-27 Thread Trajce (Nick) Nikolov
Have a look at the OSG MFC example. Basicaly what you need to do is to pass the handle of your windows form thru the traits I think. -Nick On Tue, Apr 27, 2010 at 11:57 PM, Sanat Talmaki sanat.sch...@gmail.comwrote: Hi, I have looked at a few threads out there but couldn't get a clear

Re: [osg-users] Osg Viewer in Windows style window

2010-04-27 Thread Sanat Talmaki
Hi, Is this in the samples that come bundles with the source? If you have a link to it, can you share it..il look in the meantime ... Thanks Cheers, Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27337#27337

Re: [osg-users] Osg Viewer in Windows style window

2010-04-27 Thread Trajce (Nick) Nikolov
it is with the sources. -Nick On Wed, Apr 28, 2010 at 1:01 AM, Sanat Talmaki sanat.sch...@gmail.comwrote: Hi, Is this in the samples that come bundles with the source? If you have a link to it, can you share it..il look in the meantime ... Thanks Cheers, Sanat --