Re: [osg-users] OSG and vsync (UNCLASSIFIED)

2010-08-06 Thread Middleton, Colin (GE Intelligent Platforms)
Hi Bob, The 2 frame latency thing didn't smell right to me either, having been used SGI machines extensively in the past. However after doing various closed loop latency tests, I'm convinced that the latency of modern Nvidia cards is higher than I would have expected. The 2 frame latency when

Re: [osg-users] Render to 3D image...

2010-08-06 Thread Emmanuel Roche
Hi guys ! The solution I suggested to myself, actually works ! So, if someone needs to render to a 3D image one day, one available option is to attach slices of the target images as mentioned below. To get those slices I used some code like (where z is the slice to render to) *osg::Image*

Re: [osg-users] Render to 3D image...

2010-08-06 Thread Frederic Bouvier
- Emmanuel Roche a écrit : Just let me know if you need some code to have a better idea of what I'm doing (but almost everything is written in Lua). If you have OSG 2.9.8, there is a new possible value for the face parameter : osg::Camera::FACE_CONTROLLED_BY_GEOMETRY_SHADER To render to

Re: [osg-users] Render to 3D image...

2010-08-06 Thread Emmanuel Roche
Hey, thanks for the info Frederic! Actually, the atmospheric scattering effect you're pointing me at is what I've been trying to integrate into OSG for a few days now and the reason why I ask those questions :-) So I already know the content of the main.cpp and copyInscatter1 program quite well.

Re: [osg-users] Render to 3D image...

2010-08-06 Thread Emmanuel Roche
OK, forget about this issue of non-used 3D textures guys ! This was due to a stupid mistake: I was assigning a sampler with a not yet rendered image! Manu. 2010/8/6 Emmanuel Roche roche.emman...@gmail.com Hi guys ! The solution I suggested to myself, actually works ! So, if someone needs

Re: [osg-users] Render to 3D image...

2010-08-06 Thread Frederic Bouvier
- Emmanuel Roche roche.emman...@gmail.com a écrit : Hey, thanks for the info Frederic! Actually, the atmospheric scattering effect you're pointing me at is what I've been trying to integrate into OSG for a few days now and the reason why I ask those questions :-) So have a look here

[osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Jason Alexander
Recently Brad Christiansen uploaded some 3rd party binaries built with Visual Studio 2010. (Thanks!) He noted problems with iostream. I still have iostream problems when linking in OSG into my application in specific places under Visual Studio 2010. Does anyone understand what the issue is?

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Frederic Bouvier
Hi Jason, - Jason Alexander a écrit : Recently Brad Christiansen uploaded some 3rd party binaries built with Visual Studio 2010. (Thanks!) He noted problems with iostream. I still have iostream problems when linking in OSG into my application in specific places under Visual Studio

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Sanat Talmaki
Hi Jean, I decided to take the approach that displays graphics in a window. I am able to get 2 windows. But right now, both monitors are displaying 2 windows. I am not able to separate window 1 to screen 1 and window 2 to screen 2 only. I tried following what you had suggested but I still get

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Martin Naylor
Interesting, I have just managed to build it VS2010 with no problems using 2008 libaries. You could try using CMake to generate 2008 projects files and convert them to 2010 using VS2010, see if it makes a difference? Regards Martin. -Original Message- From:

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Martin Naylor
Could it be that you need to update to the windows SDK either 6 or 7, available for download from the Microsoft site? Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Alexander

Re: [osg-users] Render to 3D image...

2010-08-06 Thread Emmanuel Roche
Well, Fred, if this is rendered within OSG then I guess that's exactly what I want to achieve with respect to the atmosphere :-) No chance to get any source sample for the texture precomputation stage I guess ??? :-) By the way, there is another major issue I would like to submit to the OSG

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Frederic Bouvier
Hi Martin, to be precise, I don't see any errors when building OSG. The problem arise when liking the application (here, it is FlightGear). I use 3rd party libs already used for the VS2008 build. VS2010 is used to build OSG and FlightGear. -Fred - Martin Naylor a écrit : Interesting, I

Re: [osg-users] [osgPlugins] COLLADA writer textures

2010-08-06 Thread Sukender
Hi Gareth, I worked a bit on DAE plugin and as far as I know it should correctly export images... I'm sorry I don't have more info, but you may try having a look using a debugger... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Gareth Ferneyhough

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Jean-Sébastien Guay
Hi Sanat, I decided to take the approach that displays graphics in a window. I am able to get 2 windows. But right now, both monitors are displaying 2 windows. I am not able to separate window 1 to screen 1 and window 2 to screen 2 only. This is not an OSG issue... You have probably set up

Re: [osg-users] OSG and vsync (UNCLASSIFIED)

2010-08-06 Thread Jason Daly
Middleton, Colin (GE Intelligent Platforms) wrote: PS I've only tested 7600 and 9400 properly, but I've seen symptoms of latency on GeForce 8 series cards too. I think Geforce 5 and 6 didn't have this 'feature' though. Interestingly, I also found that there were some monitors that had over 66

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Martin Naylor
Hi Fred, A that explains why I don’t see errors... I am still using vs2008 as VS2010 seems to leave the exe files in the bin and lib folders whenever I build and I had funny linker errors last time ( a few months back). I might have a go at building flightgear later, let you know how it

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Frederic Bouvier
This error is gone with CMake 2.8.2 -Fred - Martin Naylor a écrit : Hi Fred, A that explains why I don’t see errors... I am still using vs2008 as VS2010 seems to leave the exe files in the bin and lib folders whenever I build and I had funny linker errors last time ( a few months

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Sanat Talmaki
Hi Jean, You were right that my graphics card settings were not set to Configured independently from each other (Dual View). I updated the settings in the nvidia Control Panel and now have behavior similar to what you described with being able to drag windows across screens, etc. But

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Frederic Bouvier
I used: view-setUpViewOnSingleScreen(1); //for views 1,2,3 with graphics context gc view-setUpViewOnSingleScreen(2); //for view 4 with graphics context gc2 In my dual screen setup, screens are numbered 0 and 1, not 1 and 2 HTH -Fred ___ osg-users

[osg-users] newbie pixelSize() vs. measured screen size query

2010-08-06 Thread paul graham
Hi, I've modified the osg billboard example and am examining the pixel size computed from one of the billboard's bounding spheres. I'm sure I'm missing something fundamental in my understanding of what's going on, but I expected the pixel size computed by pixelSize() to correspond to the

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Sanat Talmaki
Hi Fred, I had tried 0 and 1 before but that gave me the exact same behavior. So in your application you have a different osgviewer window that displays in each screen the moment your program starts running ? I don't know if there is something wrong in the way I'm setting up my graphics

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Jean-Sébastien Guay
Hello Sanat, From the code you posted, you're creating 3 graphics contexts using the same traits for all 3. This will obviously put all 3 on the same screen. traits-displayNum and screenNum need to be set to the screen you want, a different one for each context. Hope this helps, J-S --

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Sanat Talmaki
Hi Jean, Thanks for that. It helped me solve the problem. Also, I wanted to know if trial and error is the way one can pick up the intricacies of osg, as there is so much in the api, its very difficult to know how it all works. Thanks, Sanat -- Read this topic online here:

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Jean-Sébastien Guay
Hello Sanat, Also, I wanted to know if trial and error is the way one can pick up the intricacies of osg, as there is so much in the api, its very difficult to know how it all works. Well, trial and error can only bring you so far. If you compile OSG yourself you can place breakpoints in

Re: [osg-users] OSG and vsync (UNCLASSIFIED)

2010-08-06 Thread Terry Welsh
http://www.digitalversus.com This is a good resource for finding monitor input lag rates. Go to Product Face-Offs-LCD Computer Monitor, then choose a couple monitors, and then select the test Input Lag vs a CRT. This site was indispensable for picking out my last monitor, a Dell U2410. It

Re: [osg-users] OSG and vsync (UNCLASSIFIED)

2010-08-06 Thread Buckley, Bob CTR MDA/DES
Whom at nVidia confirmed this built in latency and for what product line?Inserting a glGet is inducing latency, not something built in. Bob -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Bunfield,

Re: [osg-users] newbie pixelSize() vs. measured screen size query

2010-08-06 Thread Frederic Bouvier
Hi, I discovered recently that it is a bounding box that is first calculated for drawables. Then the bounding sphere of nodes is the bounding sphere of the bounding boxes. -Fred - paul graham a écrit : Hi, I've modified the osg billboard example and am examining the pixel size computed