Hi,
Firstly, I am new here. Thanks for OSG.
I am currently doing some terrain rendering work, and interested to find out
more about OSG. Hope anyone can help.
Now, would OSG be categorized more as a scene management library or a graphics
rendering engine?
Are there any preconditions for
Hi,
When ever i try to load a texure or a vedio from an external file to osg. The
messeg Warning couldnt find the plugin ti read object from the file meseg
comes. and no textures or vedios are desplayed? How can i get away from this.
Please help me. I am bit new to osg
Thank you!
Cheers,
Hi all,
Does anybody knows wich is the best Widget Library (Qt, GTK, ...) to work with
multiple Threads and viewers?
Thank you!
Cheers, :D
Gustavo
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David
In past month i testing with OSG 2.9.9 and Qt 4.7.0. Tryed with osgQtWidgets
example. I needed in embedding qt widgets as hud for interface for my program
but i is stopped this work because OSG not correctly working with Qt. Exactly
QTViewer widget can working as well but my interesting
hmm it's broken again...
did you do something special yesterday?
thanks
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Hi,
have you tried https instead of http? Are you behind a firewall?
jp
On 19/10/10 09:57, Rob Smith wrote:
hmm it's broken again...
did you do something special yesterday?
thanks
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https works fine - thanks much!
(Nevertheless I'm wondering why http stopped working for me...)
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prob some firewall that ate your packets based on the phase of the moon.
On 19/10/10 10:07, Rob Smith wrote:
https works fine - thanks much!
(Nevertheless I'm wondering why http stopped working for me...)
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Hi Don,
The osgFX BumpMapping class is based around conventional geometry
meshes, and won't work at all for point sprites.
I think you'll need to come up with an approach that does the lighting
in fragment shader, with the orientation of point sprite assumed to be
orthogonal to the eye vector
Hi Wang Rui,
On Tue, Oct 19, 2010 at 4:12 AM, Wang Rui wangra...@gmail.com wrote:
But it is still interesting to discuss about configuring plugin settings.
The PluginStringData mechanism is good for handling all kinds of options
and referenced values, but most plugins still make heavy use of
Hi Robert,
2010/10/19 Robert Osfield robert.osfi...@gmail.com
This approach is exactly what I have been wondering about for quite
some while. It's convenient to pass in a single string when setting
some options, but for the ReaderWriters themselves it's a bit of a
pain, and it isn't
Hi Jake,
On Tue, Oct 19, 2010 at 8:13 AM, jake see jake...@gmail.com wrote:
Now, would OSG be categorized more as a scene management library or a
graphics rendering engine?
It's a scene graph ;-)
As to what one might classify as a scene management library or a
graphics rendering engine I
Hi Aruna,
What type of file are you trying to read?
Do you know if the OSG supports the file formats you are attempting to
read? if it does support them then have you compiled the plugins?
Have a look in your lib/osgPlugins-version/ directory to see what has
been built. If you have the plugins
Hi,
I would like to save (or be able to load in some way) the left_eye view and
right_eye view of and object (ex. cow.osg) in order to render each view to
another stereo horizontaly_split video.
any idea of how to achieve this?
Thank you!
Cheers,
Victoria
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Hi,
Im using visual studio 2008 and try to read .AVI and .JPG files. I think all
nessary plug ins to read the are inside the plugin folder of the OSG Bin. How
can i set the path to the osg plug ins. I change the working folder and current
directory to the osg bin directory. But the situation
Hi,
Can we make a green screen with openscenegraph
Thank you!
Cheers,
Aruna
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Hi Aruna
Can you explain what is green screen ?
David
2010/10/19 Aruna Madusanka osgfo...@tevs.eu
Hi,
Can we make a green screen with openscenegraph
Thank you!
Cheers,
Aruna
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Hi Aruna,
To read AVI you'll either need to use ffmpeg or the quicktime plugins,
these are only built if you either ones of these external dependencies
installed. For Jpeg you'll need libjpeg.
There has been plenty of discussion about this on osg-users over the
years so have a search on the
I would guess Green/Blue screen as in back ground replacement in
film/photography etc, wanting to render 3d objects to be include composited
into something
__
Gordon Tomlinson
gor...@gordontomlinson.com IM:
Hi,
We are currently using osg 2.8.3, with osgVirtualPlanets in a GIS
application (gvSIG-3D). Trying to get a new build we migrated from
2.8.2 to 2.8.3.
Testing the build we have realized that the memory doesn't free as
fast as previous version, getting a big memory usage of the
application.
Hi Rafa,
I think Paul merged improvements made to DatabasePager made to
svn/trunk into 2.8.3.
The improvements change the way that PagedLOD's are expired, changing
it from time based expiry to a system where the number of PagedLOD are
capped to a below a users specified maximum, if the number of
Hi Robert,
2010/10/19 Robert Osfield robert.osfi...@gmail.com:
Hi Rafa,
I think Paul merged improvements made to DatabasePager made to
svn/trunk into 2.8.3.
The improvements change the way that PagedLOD's are expired, changing
it from time based expiry to a system where the number of
Hi robert,
Thank you for your very detailed reply.
You can certainly write pretty power applications with minimal code
using the OSG
I will spend the next few day to uncover its power =)
Thanks.
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Hi Art and all,
just an update for sharing that I've solved my problem.
The pipeline attached to the main viewer scene was rendered by multiple
cameras with different output (one to FB and the other RTT) and this was
probably causing some issues.
I also changed the pipeline, but I don't think
Hi,
I'm looking for some plugin (or other feature), which renders osg scene to avi
file (i need to prepare some kind of avi demo). Is there any mechanism in osg
to do that? Or i have to use some screen graber, render to texture or similar
tool?
Thank you!
Cheers,
Robert
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Hi Robert,
If it's just for a demo video, try Fraps. (http://fraps.com/) I've used it
to capture OSG demo videos before and it works nicely for that. Otherwise
look at the osgscreencapture demo.
Kim.
On 19 October 2010 14:10, Robert Gosztyla robert.goszt...@gmail.com wrote:
Hi,
I'm looking
Hi,
if on Linux you can do something like:
ffmpeg -f x11grab -r 20 -s ?x? -i :0.0+?,? -an -vcodec mjpeg -sameq my.avi
for scraping it off the screen. Other direct capture options would
require some coding.
jp
On 19/10/10 15:10, Robert Gosztyla wrote:
Hi,
I'm looking for some plugin (or
OSG is not a Chroma key tool.
Look into something like the medialooks toolkit:
http://www.medialooks.com/products/software_development_kits/live_chroma_key_sdk.html
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Digital Imaging. OpenGL. Scene
Hi,
I tried to understand osganimationmakepath example.
I can't understand how to make an animation if I would use simple points like
these:
v[0] = osg::Vec3(0, 0, 0);
v[1] = osg::Vec3(20, 0, 0);
v[2] = osg::Vec3(40, 0, 0);
v[3] = osg::Vec3(60, 0, 0);
I want an animation
On 10/19/2010 6:27 AM, Kim Bale wrote:
Hi Robert,
If it's just for a demo video, try Fraps. (http://fraps.com/) I've
used it to capture OSG demo videos before and it works nicely for
that. Otherwise look at the osgscreencapture demo.
I've used a similar tool called Debut
I almost solved my last problem, I've now got another question
I see that
osg::DisplaySettings::instance()-setStereoMode(osg::DisplaySettings::LEFT_EYE);
osg::DisplaySettings::instance()-setStereoMode(osg::DisplaySettings::RIGHT_EYE);
draw the left/right eye of
Is osgAL the recommended way to incorporate sound in OSG? I'm looking to
generate sounds based on locations in the scene graph and the only obvious
library that popped up in a google search was osgAL...
Any direction to a standard solution would be appreciated.
Thanks.
Matt
Hi,
I am trying to compile osg revision 11782 (version 2.9.9), with Visual C++.
In the project Plugins 3DS, i have a lot of errors since :
1C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\cstdio(25) :
error C2143: syntax error : missing '{' before ':'
I think it is because we
Chuck,
I think I'm gonna come back to this thread in a little while with a proposed
project to realize the mapping that has been discussed over the past few
entries. Maybe you can take a look at the proposal and give some feedback?
I agree that most users probably find the current
On 10/19/2010 9:51 AM, Matt Caron wrote:
Is osgAL the recommended way to incorporate sound in OSG? I'm looking to
generate sounds based on locations in the scene graph and the only obvious
library that popped up in a google search was osgAL...
Any direction to a standard solution would be
Hi,
We have a pretty simple setup. 4 graphics cards, each is its own X11
display, as in :0.0, :0.1, :0.2, :0.3. No Twinview or Xinerama.
We've found out that our hardware doesn't support mosaic mode. We installed
the latest Nvidia driver and it made no difference. We're really sort of
Hi,
I have created multiple windows based on the QT AdapterWidget example
these windows ( QTGLWidget derivied) are created to share opengl display lists
and are all attached to the same scenegraph
Is this a correct way to have multiple windows that share the same scenegraph
and display
Hi,
I am really a newbie and got a bit lost on this problem
I have everything running fine if i load a osg file but after that
when i add dynamically a new Node for example a simple line this never shows
in the display.
I add the new entities in a Update callback .
I have tried to follow the
Hi
I use Blackmagic Intensity device :) for capture HDMI
(http://www.blackmagic-design.com/products/intensity/)
Max.
2010/10/19 Rob Radtke r...@stellarscience.com:
On 10/19/2010 6:27 AM, Kim Bale wrote:
Hi Robert,
If it's just for a demo video, try Fraps. (http://fraps.com/) I've
Hi Gerry,
It seems like you need to adjust your view matrix in order to see the new
scene. If you have a camera manipulator, it can do it for you by calling
home(). Hitting the space bar should do the same thing.
Mourad
On Tue, Oct 19, 2010 at 5:47 PM, Gerry Danza g.da...@mclink.it wrote:
Hi,
Hi,
I have again basic question which is related to my previous one about terrain
editing. I can create terrain with lot of tiles, so now i want to have
posibility to choose particular tile by picking it. The way i tried to
implement is something like that:
1. create osgTerrain object
2. add
John,
Can't help much except to say I saw the same thing. I had access
to a system when the GTX 470 cards came out that had 2 cards and 4
displays hooked up. We could never get one instance of our software
spanned across the 4 displays to run as fast as 4 separate instances.
Tried
Well, at least we don't feel so lonely anymore!
But seriously, I'm sort of at a loss about what to try next. If worse comes
to worse maybe I could try to code up an equivalent SceniX test program to
see if it has the same problem, but I really hope to not have to go there...
Thanks,
John
On
Hi,
thanks for your help but this is not the case
I am able to manupilate the view and see the space where the new objects
should be
I have even loaded a new osg model while running the app and even this model
does not show up , the same model is visible if loaded at application startup
Did you try pushing the space bar?
Mourad
On Tue, Oct 19, 2010 at 11:00 PM, Gerry Danza g.da...@mclink.it wrote:
Hi,
thanks for your help but this is not the case
I am able to manupilate the view and see the space where the new objects
should be
I have even loaded a new osg model while
It appears that ON_DEMAND rendering is broken in osgTerrain as of rev 11307.
The offend lines appear to be the manual setting of
numchildrenrequiringupdatetraversal in the constructors for
osgTerrain::Terrain.
We are using osgEarth (using osgTerrain) and would really like to use
ON_DEMAND to
Matt,
You might take a look at the osgEarth project. The
osgEarthUtil::EarthManipulator (a CameraManipulator) that they are using
allows remapping of inputs to actions. For example you can program what
keys do and what mouse buttons and scrollwheels do.
I'm not sure that it achieves a full
Hi,
Does it mean the manipulator classes in osgGA will change and become
deprecated in the near future?
On a related issue, I found a bug in FlightManipulator. The code in
performMovementRightMouseButton should probably be:
_velocity -= eventTimeDelta * (_acceleration + fabs(_velocity));
The
Hi,
This is what i am talking about..
Chroma key compositing (or chroma keying) is a technique for compositing two
images or frames together in which a color (or a small color range) from one
image is removed (or made transparent), revealing another image behind it. This
technique is also
Hi,
I also have same problem. Pleas can someone help?
Thank you!
Cheers,
Aruna
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On 10/19/2010 9:01 PM, Aruna Madusanka wrote:
Hi,
This is what i am talking about..
Chroma key compositing (or chroma keying) is a technique for compositing two
images or frames together in which a color (or a small color range) from one
image is removed (or made transparent), revealing
On 20/10/10 14:01 , Aruna Madusanka wrote:
...
background. The meteorologist stands in front of a bluescreen, and then
different
weather maps are added on those parts in the image where the color is blue.
If the
meteorologist wears blue clothes, their clothes will become replaced with the
As we cannot see your code were guessing in the blind
An obvious question springs to is are you actually adding the nodes to the
your scenegraph after you load your model?
Another question are your models very small ? ( as small feature culling in
on by default )
Also turn your OSG notify
Nvidia is known for having problems scaling on multiple displays, basically
if you have 4 windows on 4 different cards the driver will tell each card to
render the content of all four windows, resulting in 4 times the needed
number of setup trafic. This principle is there to make is possible to
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