On 10/19/2010 9:51 AM, Matt Caron wrote:
> Is osgAL the recommended way to incorporate sound in OSG?  I'm looking to 
> generate sounds based on locations in the scene graph and the only obvious 
> library that popped up in a google search was osgAL...
> Any direction to a standard solution would be appreciated.

  osgAudio is the successor to osgAL, and has a number of internal improvements 
as well as
support for additional audio engines (an FMOD implementation is included).

  http://code.google.com/p/osgaudio/

  It is derived from osgAL, and very easy to port code from osgAL to osgAudio.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to