On 10/19/2010 9:51 AM, Matt Caron wrote: > Is osgAL the recommended way to incorporate sound in OSG? I'm looking to > generate sounds based on locations in the scene graph and the only obvious > library that popped up in a google search was osgAL... > Any direction to a standard solution would be appreciated.
osgAudio is the successor to osgAL, and has a number of internal improvements as well as support for additional audio engines (an FMOD implementation is included). http://code.google.com/p/osgaudio/ It is derived from osgAL, and very easy to port code from osgAL to osgAudio. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

