Re: [osg-users] glCopyTexImage2D or Frame Buffer Object

2011-04-20 Thread Martin Großer
Ok thank you. And what do you think about osg::Texture2D::copyTexImage2D(...)? Is this a worse solution than the FBO? Thank you very much. Best regards Martin Original-Nachricht Datum: Tue, 19 Apr 2011 16:03:03 +0100 Von: Robert Osfield robert.osfi...@gmail.com An:

Re: [osg-users] OSG-based excavator simulator

2011-04-20 Thread Ulrich Hertlein
Hi J-S, On 20/04/11 1:41 , Jean-Sébastien Guay wrote: I just wanted to give you guys a heads up about a prototype project we worked on lately, and which I think looks great. There's a video of it on our YouTube channel: http://www.youtube.com/user/vortexsim#p/u/1/RhJR0qQJfAQ (set it to

Re: [osg-users] I am back

2011-04-20 Thread dimi christop
Macedonia is in Greece, you probably mean Former Yugoslav Republic of Macedonia.. From: Trajce Nikolov Nick trajce.nikolov...@gmail.com To: osg-users@lists.openscenegraph.org Sent: Mon, April 18, 2011 5:58:56 PM Subject: [osg-users] I am back hello

Re: [osg-users] glCopyTexImage2D or Frame Buffer Object

2011-04-20 Thread Robert Osfield
HI Martin, 2011/4/20 Martin Großer grosser.mar...@gmx.de: Ok thank you. And what do you think about osg::Texture2D::copyTexImage2D(...)? Is this a worse solution than the FBO? In what respect? Performance wise rendering directly to a texture using FBO is likely to be more efficient than

Re: [osg-users] osgDB ifstream / ofstream conflict

2011-04-20 Thread Vincent Bourdier
Hi all, No advices or ideas ? Am I the only one this this issue Regards, Vincent Le 04/04/2011 17:36, Vincent Bourdier a écrit : Hi all, I've an issue concerning the std::ifstream in my application. I know that I need to use osgDB::ifstream instead of std::ifstream and I did everywhere

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-04-20 Thread Robert Osfield
Hi Paul, I have step my step revert files from svn/trunk to the previous versions in 2.9.10 and finally isolated the changes to osgViewer/Renderer as being the causes of this regression. There are number of changes that address different issues in osgViewer::Renderer so I'll will need carefully

Re: [osg-users] osgDB ifstream / ofstream conflict

2011-04-20 Thread Mourad Boufarguine
Hi Vincent, On Mon, Apr 4, 2011 at 4:36 PM, Vincent Bourdier vincent.bourd...@gmail.com wrote: 2TsLib_MDdNET2010.lib(IwPoly.obj) : error LNK2005: public: void __thiscall std::basic_ifstreamchar,struct std::char_traitschar ::close(void)

[osg-users] Meta-data in core OSG - project started

2011-04-20 Thread Sergey Kurdakov
Hi Sukender, while not directly, but very related project is http://sourceforge.net/apps/mediawiki/delta3d-extras/index.php?title=DtEntity take a look, maybe few ideas could be used. Regards Sergey ___ osg-users mailing list

Re: [osg-users] Meta-data in core OSG - project started

2011-04-20 Thread Sukender
Hi Sergey, Thanks for the link. However I think the entity thing is far more high level than just metas. Are you thinking about something specific metas should support? If so, I would certainly try to insert the requirements. Cheers, Sukender PVLE - Lightweight cross-platform game engine -

[osg-users] iOS: how to draw into a UIView object instead of app's window?

2011-04-20 Thread Alessandro Terenzi
Hi, I'm trying to modify the osgviewer example for iOS in order to be able to draw into a specified UIView object rather than to the application's window. Basically I created a custom ViewController with a couple of views, one of which occupies a small area of the main window. Then, once the

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-04-20 Thread Robert Osfield
Hi Paul, On Wed, Apr 20, 2011 at 10:48 AM, Robert Osfield robert.osfi...@gmail.com wrote: There are number of changes that address different issues in osgViewer::Renderer so I'll will need carefully revert the changes to pick out the cause of the problem.  The difficulty in tracking down this

Re: [osg-users] iOS: how to draw into a UIView object instead of app's window?

2011-04-20 Thread Stephan Maximilian Huber
Hi Alessandro, I think you are entering unknown territory, nobody has tried what you are trying to do ;-) The current implementation creates an UIView and attaches it to the window, so perhaps you can get it to work via: osg::ref_ptrosg::Referenced windata = new osgViewer::GraphicsWindowIOS::

[osg-users] Meta-data in core OSG - project started

2011-04-20 Thread Sergey Kurdakov
Hi Sukender, However I think the entity thing is far more high level than just metas. that is correct. still there is need to assemble metas as objects into something useful and also exchange info ( message system ). this functionality might be a separate addition, but it's presence ( or

Re: [osg-users] Meta-data in core OSG - project started

2011-04-20 Thread Peter Amstutz
I think the metadata system under discussion will be useful for associating scene graph nodes with their owner entities. This is necessary for various scene-graph oriented operations like picking, custom culling, etc that need to refer back to your application domain entities . You certainly

Re: [osg-users] osgDB ifstream / ofstream conflict

2011-04-20 Thread Vincent Bourdier
Hi Mourad Thanks for your answer but I already checked that. TsLib_MDdNET2010 is a static lib but linked with /MD(d), like my application... Vincent. Le 20/04/2011 11:50, Mourad Boufarguine a écrit : Hi Vincent, On Mon, Apr 4, 2011 at 4:36 PM, Vincent Bourdier vincent.bourd...@gmail.com

[osg-users] Corruption with Optimizer MERGE_GEOMETRY

2011-04-20 Thread Glenn Waldron
Hi all, Unless I'm mistaken, there seems to be a problem with MERGE_GEOMETRY in the optimizer. I have a sample file that gets corrupted with run though the optimizer with MERGE_GEOMETRY enabled. The file is here: http://demo.pelicanmapping.com/downloads/a.osg The model is an outline of Canada.

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-04-20 Thread Sergey Polischuk
Hi, Robert I'm just curious, if this fix will resolve problems with freeing unused gl texture objects (f.e. if you call dirtyTextureObject on texture attached to camera and resize texture after that texture will create new gl texture object, but old is still valid, and it not released on its

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-04-20 Thread Fred Smith
Hi, I have an application using a single, unique viewer doing occasional RTT by the means of an ABSOLUTE_RF slave camera with a distinct scene graph. I had chosen a while ago to do my RTT this way and not use a separate context. I have a tool that pregenerates lots of textures, each texture

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-04-20 Thread Robert Osfield
Hi Sergey, 2011/4/20 Sergey Polischuk pol...@yandex.ru: I'm just curious, if this fix will resolve problems with freeing unused gl texture objects (f.e. if you call dirtyTextureObject on texture attached to camera and resize texture after that texture will create new gl texture object, but

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-04-20 Thread Robert Osfield
Hi Fred, Please try the latest updates to svn/trunk, it may or may not address the issues you have seen. If it doesn't please put together a small example that reproduces the problem. Robert. On Wed, Apr 20, 2011 at 3:25 PM, Fred Smith osgfo...@tevs.eu wrote: Hi, I have an application using

Re: [osg-users] Meta-data in core OSG - project started

2011-04-20 Thread Sukender
Hi Peter and Sergey, Well for now serialization of userData is made blindly. I guess unsafe things will be serialized the same way. And yes, I guess metadata will be a base for more applications, but as long as there is no hard requirement in the basement, I don't think about coding things

Re: [osg-users] I am back

2011-04-20 Thread Trajce Nikolov Nick
Hi dimi christop, I mean Macedonia ... for sure for sure http://maps.yahoo.com/#mvt=mlat=41.906056lon=21.817207zoom=8q1=macedonia nick On Wed, Apr 20, 2011 at 9:50 AM, dimi christop dimi_chris...@yahoo.comwrote: Macedonia is in Greece, you probably mean Former Yugoslav Republic of

Re: [osg-users] VRPN input for manipulation

2011-04-20 Thread Johannes Taelman
Hi, Thanks for your reply Mew, I clearly overlooked your TrackerTransform. I've got that running now, together with TrackerManipulator so I can watch my virtual hand in the virtual space. Still I'd like to manipulate objects indirectly - using my virtual hand to select objects, move them

Re: [osg-users] OSG-based excavator simulator

2011-04-20 Thread Paul Martz
Hi J-S -- It looks great. But I do have a couple questions. How flexible is your art pipeline / rendering process for loading arbitrary models? Could you replace that excavator with some arbitrary CAD machinery, such as a tractor, and get the same visual fidelity? Or is there quite a bit of

[osg-users] Meta-data in core OSG - project started

2011-04-20 Thread Sergey Kurdakov
Hi Sukender in a first implementation. OK, just maybe browse mentioned code and related articles (linked from that page ) for inspirations. Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] understanding one osg example

2011-04-20 Thread issam boughanmi
i have followed this nice tutorial : http://blog.goltergaul.de/2009/06/assignment-6-tank-simulation-keyboard-events/ that worked like a charm the i tried to import my own plane as athe ground made quickely in blender but i have only a big green plane this is a beginner question for sure i

Re: [osg-users] FrameBufferObject problems on OSG 2.9.11

2011-04-20 Thread Sergey Polischuk
Hi, Robert With svn/trunk all works like a charm. Great to see improvements :) Cheers, Sergey. 20.04.2011, 18:26, Robert Osfield robert.osfi...@gmail.com: Hi Sergey, 2011/4/20 Sergey Polischuk pol...@yandex.ru;:  I'm just curious, if this fix will resolve problems with freeing unused gl

[osg-users] OSG 2.8.5 stable release discussion

2011-04-20 Thread Chris 'Xenon' Hanson
I'd like to open the discussion about a possible 2.8.5 release. I'll preface this by saying, don't request improvements unless you're willing to chip in to get them done, or help someone else get them done. ;) These are some of the improvements that have been proposed by a small group

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-04-20 Thread Paul Martz
On 4/20/2011 10:41 AM, Chris 'Xenon' Hanson wrote: I'll preface this by saying, don't request improvements unless you're willing to chip in to get them done, or help someone else get them done. ;) Assuming I'll be the one committing the changes to the 2.8 branch... I'd like to see the

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-04-20 Thread Chris 'Xenon' Hanson
On 4/20/2011 11:06 AM, Paul Martz wrote: On 4/20/2011 10:41 AM, Chris 'Xenon' Hanson wrote: I'll preface this by saying, don't request improvements unless you're willing to chip in to get them done, or help someone else get them done. ;) Assuming I'll be the one committing the changes to

Re: [osg-users] iOS: how to draw into a UIView object instead

2011-04-20 Thread Thomas Hogarth
Hi Alessandro I needed to get hold of the UIView created by OSG just the other day, although at the mo I do it thought the ui window it creates. //get the osgViewer::GraphicsWindowIOS* window = dynamic_castosgViewer::GraphicsWindowIOS*(_viewer-GetContext().get()); if(window){

Re: [osg-users] I am back

2011-04-20 Thread dimi christop
Interestingly if you tyoe FYROM (Former Yugoslav Republic of Macedonia) in the Get Map Direction from field it shows the same place. http://maps.yahoo.com/#mvt=mlat=41.659997lon=21.685371zoom=8q1=FYROM Be careful what you hear there. These people refer to them as ancestors of the Great

Re: [osg-users] I am back

2011-04-20 Thread Trajce Nikolov Nick
cool On Wed, Apr 20, 2011 at 11:08 PM, dimi christop dimi_chris...@yahoo.comwrote: Interestingly if you tyoe FYROM (Former Yugoslav Republic of Macedonia) in the Get Map Direction from field it shows the same place. http://maps.yahoo.com/#mvt=mlat=41.659997lon=21.685371zoom=8q1=FYROM Be

Re: [osg-users] OSG on iPhone (size?)

2011-04-20 Thread Thomas Hogarth
Hi All I've been spending the last few hours trying to save some extra KB off of my final exe size onIOS. In the end I got my final exe from nearly 10 MB down to 3.T MB, sweet ay I'm using OpenThreads, osg, osgUtil, osgGA, osgViewer, osgDB, depreciated osg pugin and imageio plugin. The

Re: [osg-users] OSG 2.8.4 fully released and binaries available

2011-04-20 Thread Wang Rui
Hi Chris, The release of prebuilt binaries sounds great to beginners and people who don't like to wait for compiling. Thanks for the great work. FYI, I've made a small installer utility which could read a configuration file from local or network and then download binaries and developer files

Re: [osg-users] OSG-based excavator simulator

2011-04-20 Thread Maxim Gammer
Great project! We also create simulators. You can watch this video: www.youtube.com/watch?v=jLRHiklQFv8 (starting at 4 minutes 30 seconds) What do you think about the publication of such projects on the page http://www.openscenegraph.org/projects/osg/wiki/Screenshots/ ? 2011/4/20 Paul Martz

[osg-users] [osgPlugins] osgParticle Cull Mechanism

2011-04-20 Thread Muhammed Kalkan
Hi, I was trying to implement distributed rendering. I did manged to enable syncing object positions each frame, but when it comes to particle effects things are getting messy. Here is what i came across: Think of a distributed rendering system with 2 machines. Each of them are displaying