Hi Sergey,
On Mon, Aug 29, 2011 at 10:55 PM, Sergey Polischuk pol...@yandex.ru wrote:
All shadowmapping techniques have problems with such aliasing problems. You
can try use shadow volumes technique as it dont suffer from this problem and
generates correct shadows in any case, but it have
HI Fred,
What is probably happening is the update to the texture is happening
just fine, but the previous frames draw traversal is still running so
sees the update to the image and downloads and uses it right away.
Setting the threading to SingleThreaded will prevent the osgViewer
from running
Dear All,
is it possible to specify a custom install target for cmake? I need that
because even if I run nmake with a subset of osg libs as target, then calling
nmake install will force the build of the missing libs (that I don't need).
On the other hand I need to have all built libs in a lib
Sorry. I was not clear about exactly what my problem was. It was not a memory
leak. I was running out of memory because the OSG garbage collector was not
freeing memory right away. It would eventually free memory if I waited long
enough, but I needed a way to force it to free the memory
Hi David,
On 30/08/11 14:37 , David Benoit wrote:
Sorry. I was not clear about exactly what my problem was. It was not a
memory leak.
I was running out of memory because the OSG garbage collector was not freeing
memory
right away. It would eventually free memory if I waited long enough,
Hi,
My apologies if I have missed something but I have been searching for some good
reference material on the requirements for writing OSG plugins. Would someone
be so kind as to point me to some documentation that will detail the steps and
requirements for creating a plugin from scratch?
On 8/30/2011 8:30 AM, Paul Leopard wrote:
Hi,
My apologies if I have missed something but I have been searching for some
good reference material on the requirements for writing OSG plugins. Would
someone be so kind as to point me to some documentation that will detail the
steps and
On 8/30/2011 8:30 AM, Paul Leopard wrote:
Hi,
My apologies if I have missed something but I have been searching for some good
reference material on the requirements for writing OSG plugins. Would someone
be so kind as to point me to some documentation that will detail the steps and
[quote=Paul Martz]On 8/30/2011 8:30 AM, Paul Leopard wrote:
And it appears Wang Rui's book contains plugin info in chapter 10.
https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book
Perfect! That's what I was looking for
Thanks!
Paul
--
Read this topic online here:
Ulrich,
You appear to be correct. As it turns out, in the process of debugging the
issue and discovering the flush() function, I also add some redraw calls. In
my new code, I can turn off the flush()'s and I'm fine, but I can't turn off
the redraw.
I did check the refCounts were 0 when I
Can someone tell me what are the options to pass to cmake to compile OSG on OSX
Lion? (either to a .framework form, or to a *nix form, like a .dylib)
I definitely don't get it, and I'm not experienced enough to find it out by
myself. As written in a previous mail, I used so far:
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