Re: [osg-users] Problem loading IVE files

2011-11-24 Thread Héctor Martínez
Hi, thank you for your reply. As I was confused about the mixing of versions, I have started from scratch. After compiling it seems that now I have everything in order (version 3.0.1). I have tried again and the same problem. I have tried to open the file with the osgviewer and the file has been

Re: [osg-users] [osgPPU] Blur artifacts in HDR effect

2011-11-24 Thread René Molenaar
I don't think there are other textures involved to add MSAA to.. two other blur units before the UnitInResampleOut could help yes, also notice that the radius should be about 2.5 - 3 times sigma to make sure the entire kernel is used instead of cutoff by the radius. grtz, René 2011/11/24

Re: [osg-users] [osgPPU] Blur artifacts in HDR effect

2011-11-24 Thread Jean-Sébastien Guay
Hello René, also notice that the radius should be about 2.5 - 3 times sigma to make sure the entire kernel is used instead of cutoff by the radius. The default values in the osgPPU hdr example are sigma = 4.0 and radius = 7.0, however I have not seen a difference between radius = 7.0, 15.0

Re: [osg-users] [osgPPU] Blur artifacts in HDR effect

2011-11-24 Thread René Molenaar
the radius determines the pixel for which the sigma is used. once you are on the edges of the kernel (gauss curve approaches 0), you can stop blurring. this will be around 2.5 - 3 times sigma. the correct sigma depends on the effect intended, try different sigmas ranging from 2-15 and radius =

[osg-users] osgjs-plugin / opengl es

2011-11-24 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, I refactored the osgjs-plugin and I thought that it could interest people working with opengl es. webgl is built ontop of opengles so optimization work for both. Maybe the part that split models into 64k drawelements, merge tristrip into one with