Following up to myself :-)
So for the record, here is a sample of the wiki that I made just to
experiment :
http://openscenegraph.github.com/
two repositories are in sync with the svn repos :
- https://github.com/openscenegraph/osg for osg source code
- https://github.com/openscenegraph/osg-data
Hi Robert,
thank you for the clarification, I just wanted to make sure that was the
intended behavior.
I was mislead by this message thread:
http://forum.openscenegraph.org/viewtopic.php?p=30417
in which it seems that installing the ShareStateManager in the Registry
is enough to obtain the
Hi All,
Github is an excellent solution for both code and some
documentation, but can the wiki be edited by any user? the wiki must
be accesible with some privileges to any user that wants to
contribute.
If robert is Ok, with git, and the control of the repository on
github can be
Doug McCorkle writes:
On Jan 8, 2012, at 4:14 PM, Terry Welsh wrote:
Could you get the OSG_LIBRARY_PATH env variable and append it to . and then
set Registry::instance()-setLibraryFilePathList( wholeLibraryPath ); ?
Doug
I think I tried the equivalent to that. I may have worded my
Hi Praveena,
On 8 January 2012 20:32, Praveena Sarathchandra pravee...@gmail.com wrote:
Is it possible to integrate OSG 3.0.1 with Qt? What are the steps?
Have a look at the osgQt NodeKit, and the osgviewerQt, osgQtBrowser,
osgQtWidget examples.
Robert.
Hi Terry,
./osgPlugins-3.1.0
/usr/local/lib/osgPlugins-3.1.0
./
/usr/local/lib/
Is that the checking of the all files paths first with the
/osgPlugins-version appended that is causing the problem? If this
wasn't appended then ./ would have been checked first. The
/osgPlugins-version is
Hi,
Is there any plan to update the doxygen on openscenegraph.org any time
soon? Having to get a tarball just to build the documentation seems to
be a little overkill and prevents the usual `google osg + classname`
approach.
Cheers,
Philipp Moeller, GeometryFactory
Hi,
I have a blend-file (test) and want to export this with the animation.
But when I choose Export Animation and take a look at the osg-file, there are
no keyframe...?
http://www.uploadarea.de/upload/hs4chpc7v45puymtwfk7vqzdh.html
Thank you!
Cheers,
Benjamin
--
Read this
Hi,
Skinning is not yet supported on the new blender exporter.
Regards,
Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 -
http://cedricpinson.com - http://osgjs.org - http://showwebgl.com
On Jan 9, 2012, at 12:31 PM, Benjamin Gehmlich wrote:
Hi,
I have a blend-file (test) and
Dear Robert:
Thanks for input. I am trying to re-phrase my question.
I have loaded a 3D data (X,Y,Z) on screen and can see these points as in
screenshot_1. Also, I can, using mouse, draw line through these points (also
shown.) However, if I want to draw a line as shown in screenshot_2, I am
In the absence of existing data, what are your constraints for drawing
these lines in 3D?
Can they be coplanar in 3D space?
From your description, it sounds like you're drawing a line with the
mouse using 3D picking on existing points in 3D. Is this correct?
-Shayne
-Original Message-
Hi, Frank
With vertex arrays disabled your program ignored.
You should use setDefaultAttributesUsingShaders, and set your program with
override flag. If you use vertex shaders - set mode
GL_VERTEX_PROGRAM_POINT_SIZE on, mode GL_POINT_SPRITE on, and in vertex shader
write to gl_PointSize -
Hi Matrin,
2012/1/9 Martin Großer grosser.mar...@gmx.de:
Can someone explain me what override redirection means? This is a parameter
of GraphicsContext::Traits, but I don't know what it effected.
Override redirect is an X11 hint that tells X11 to not allow the
window manager to change the
On 1/9/2012 2:24 AM, Jose Luis Hidalgo wrote:
If robert is Ok, with git, and the control of the repository on
github can be transferred, the first thing to do is stop making
changes on the subversion. Then we will address how to migrate the
current wiki to github, or hosted on dreamhost.
Chris 'Xenon' Hanson writes:
On 1/9/2012 2:24 AM, Jose Luis Hidalgo wrote:
If robert is Ok, with git, and the control of the repository on
github can be transferred, the first thing to do is stop making
changes on the subversion. Then we will address how to migrate the
current wiki to
git-extensions is my choice of tools (based on msysgit)
http://code.google.com/p/gitextensions/
my 0.02€ :-)
--
Mathieu
On 9 January 2012 18:45, Jean-Sébastien Guay jean_...@videotron.ca wrote:
Hi Chris,
We could go on at length about why Git or Hg are superior to each
other, and SVN,
On 1/9/2012 10:45 AM, Jean-Sébastien Guay wrote:
That being said, I don't think there is a wrong choice...
CVS? ;)
RCS? ;) ;)
J-S
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training.
What about using LD_LIBRARY_PATH?
--
Alberto
I honestly don't know if this would work, but I'm trying to figure out
how to package stuff at the quality of commercial release, so I prefer
to avoid LD_LIBRARY_PATH. LD_LIBRARY_PATH is fine for development and
debugging, but it's generally
Terry Welsh writes:
What about using LD_LIBRARY_PATH?
--
Alberto
I honestly don't know if this would work, but I'm trying to figure out
how to package stuff at the quality of commercial release, so I prefer
to avoid LD_LIBRARY_PATH. LD_LIBRARY_PATH is fine for development and
debugging,
Am 09.01.2012 um 18:26 schrieb Alberto Luaces:
On 1/9/2012 2:24 AM, Jose Luis Hidalgo wrote:
We could go on at length about why Git or Hg are superior to each other, and
SVN, but
IMHG, Hg definitely has a lot better non-Linux support.
For Mac, it seems that there are some clients out
Dear Shayne
I use polytope to pick the 3D coordinate of data.
……..
osg::ref_ptrosgUtil::PolytopeIntersector picker;
picker = new osgUtil::PolytopeIntersector(osgUtil::Intersector::WINDOW, x-w,
y-h, x+w, y+h );
osgUtil::IntersectionVisitor iv( picker );
viewer-getCamera()-accept( iv );
Hello,
I've run into a little issue which could use some expert advice. I admit, I
may be over-thinking it...
Anyway, in my OSG application, I've chosen to represent an application-level
node as several OSG nodes. At a minimum, an application node would consist
of an osg::Switch followed by
Sorry for my late reply,
Like in any other C++ application, you must specify the correct path to
your headers.
By copying the osg headers in the
/home/nearchos/OpenSceneGraph_Android/make_test/include
folder the compilation process should succeed.
Alternatively, you can modify the Android.mk
Hi, Joel
This would not make any difference unless you have thousands of such nodes in
graph.
Cheers.
10.01.2012, 11:06, Joel Graff pair_o_gra...@comcast.net:
Hello,
I've run into a little issue which could use some expert advice. I admit, I
may be over-thinking it...
Anyway, in my OSG
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