Re: [osg-users] OSG website unresponsive

2012-01-09 Thread Mathieu MARACHE
Following up to myself :-) So for the record, here is a sample of the wiki that I made just to experiment : http://openscenegraph.github.com/ two repositories are in sync with the svn repos : - https://github.com/openscenegraph/osg for osg source code - https://github.com/openscenegraph/osg-data

Re: [osg-users] SharedStateManager usage in Registry

2012-01-09 Thread Riccardo Corsi
Hi Robert, thank you for the clarification, I just wanted to make sure that was the intended behavior. I was mislead by this message thread: http://forum.openscenegraph.org/viewtopic.php?p=30417 in which it seems that installing the ShareStateManager in the Registry is enough to obtain the

Re: [osg-users] OSG website unresponsive

2012-01-09 Thread Jose Luis Hidalgo
Hi All, Github is an excellent solution for both code and some documentation, but can the wiki be edited by any user? the wiki must be accesible with some privileges to any user that wants to contribute. If robert is Ok, with git, and the control of the repository on github can be

Re: [osg-users] Search for plugins in . first

2012-01-09 Thread Alberto Luaces
Doug McCorkle writes: On Jan 8, 2012, at 4:14 PM, Terry Welsh wrote: Could you get the OSG_LIBRARY_PATH env variable and append it to . and then set Registry::instance()-setLibraryFilePathList( wholeLibraryPath ); ? Doug I think I tried the equivalent to that. I may have worded my

Re: [osg-users] Integrating OSG3.0.1 with Qt

2012-01-09 Thread Robert Osfield
Hi Praveena, On 8 January 2012 20:32, Praveena Sarathchandra pravee...@gmail.com wrote: Is it possible to integrate OSG 3.0.1 with Qt? What are the steps? Have a look at the osgQt NodeKit, and the osgviewerQt, osgQtBrowser, osgQtWidget examples. Robert.

Re: [osg-users] Search for plugins in . first

2012-01-09 Thread Robert Osfield
Hi Terry, ./osgPlugins-3.1.0 /usr/local/lib/osgPlugins-3.1.0 ./ /usr/local/lib/ Is that the checking of the all files paths first with the /osgPlugins-version appended that is causing the problem? If this wasn't appended then ./ would have been checked first. The /osgPlugins-version is

[osg-users] Out-dated documentation

2012-01-09 Thread Philipp Moeller
Hi, Is there any plan to update the doxygen on openscenegraph.org any time soon? Having to get a tarball just to build the documentation seems to be a little overkill and prevents the usual `google osg + classname` approach. Cheers, Philipp Moeller, GeometryFactory

Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-09 Thread Benjamin Gehmlich
Hi, I have a blend-file (test) and want to export this with the animation. But when I choose Export Animation and take a look at the osg-file, there are no keyframe...? http://www.uploadarea.de/upload/hs4chpc7v45puymtwfk7vqzdh.html Thank you! Cheers, Benjamin -- Read this

Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-09 Thread Cedric Pinson
Hi, Skinning is not yet supported on the new blender exporter. Regards, Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Jan 9, 2012, at 12:31 PM, Benjamin Gehmlich wrote: Hi, I have a blend-file (test) and

Re: [osg-users] Draw line in 3D screen

2012-01-09 Thread Lalit Manchwari
Dear Robert: Thanks for input. I am trying to re-phrase my question. I have loaded a 3D data (X,Y,Z) on screen and can see these points as in screenshot_1. Also, I can, using mouse, draw line through these points (also shown.) However, if I want to draw a line as shown in screenshot_2, I am

Re: [osg-users] Draw line in 3D screen

2012-01-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
In the absence of existing data, what are your constraints for drawing these lines in 3D? Can they be coplanar in 3D space? From your description, it sounds like you're drawing a line with the mouse using 3D picking on existing points in 3D. Is this correct? -Shayne -Original Message-

Re: [osg-users] Using custom shaders with osgParticle

2012-01-09 Thread Sergey Polischuk
Hi, Frank With vertex arrays disabled your program ignored. You should use setDefaultAttributesUsingShaders, and set your program with override flag. If you use vertex shaders - set mode GL_VERTEX_PROGRAM_POINT_SIZE on, mode GL_POINT_SPRITE on, and in vertex shader write to gl_PointSize -

Re: [osg-users] What does override redirect mean?

2012-01-09 Thread Robert Osfield
Hi Matrin, 2012/1/9 Martin Großer grosser.mar...@gmx.de: Can someone explain me what override redirection means? This is a parameter of GraphicsContext::Traits, but I don't know what it effected. Override redirect is an X11 hint that tells X11 to not allow the window manager to change the

Re: [osg-users] OSG website unresponsive

2012-01-09 Thread Chris 'Xenon' Hanson
On 1/9/2012 2:24 AM, Jose Luis Hidalgo wrote: If robert is Ok, with git, and the control of the repository on github can be transferred, the first thing to do is stop making changes on the subversion. Then we will address how to migrate the current wiki to github, or hosted on dreamhost.

Re: [osg-users] OSG website unresponsive

2012-01-09 Thread Alberto Luaces
Chris 'Xenon' Hanson writes: On 1/9/2012 2:24 AM, Jose Luis Hidalgo wrote: If robert is Ok, with git, and the control of the repository on github can be transferred, the first thing to do is stop making changes on the subversion. Then we will address how to migrate the current wiki to

Re: [osg-users] OSG website unresponsive

2012-01-09 Thread Mathieu MARACHE
git-extensions is my choice of tools (based on msysgit) http://code.google.com/p/gitextensions/ my 0.02€ :-) -- Mathieu On 9 January 2012 18:45, Jean-Sébastien Guay jean_...@videotron.ca wrote: Hi Chris,   We could go on at length about why Git or Hg are superior to each other, and SVN,

Re: [osg-users] OSG website unresponsive

2012-01-09 Thread Chris 'Xenon' Hanson
On 1/9/2012 10:45 AM, Jean-Sébastien Guay wrote: That being said, I don't think there is a wrong choice... CVS? ;) RCS? ;) ;) J-S -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training.

Re: [osg-users] osg-users Digest, Vol 55, Issue 12

2012-01-09 Thread Terry Welsh
What about using LD_LIBRARY_PATH? -- Alberto I honestly don't know if this would work, but I'm trying to figure out how to package stuff at the quality of commercial release, so I prefer to avoid LD_LIBRARY_PATH. LD_LIBRARY_PATH is fine for development and debugging, but it's generally

Re: [osg-users] osg-users Digest, Vol 55, Issue 12

2012-01-09 Thread Alberto Luaces
Terry Welsh writes: What about using LD_LIBRARY_PATH? -- Alberto I honestly don't know if this would work, but I'm trying to figure out how to package stuff at the quality of commercial release, so I prefer to avoid LD_LIBRARY_PATH. LD_LIBRARY_PATH is fine for development and debugging,

Re: [osg-users] OSG website unresponsive

2012-01-09 Thread Arne Kreutzmann
Am 09.01.2012 um 18:26 schrieb Alberto Luaces: On 1/9/2012 2:24 AM, Jose Luis Hidalgo wrote: We could go on at length about why Git or Hg are superior to each other, and SVN, but IMHG, Hg definitely has a lot better non-Linux support. For Mac, it seems that there are some clients out

Re: [osg-users] Draw line in 3D screen

2012-01-09 Thread Lalit Manchwari
Dear Shayne I use polytope to pick the 3D coordinate of data. …….. osg::ref_ptrosgUtil::PolytopeIntersector picker; picker = new osgUtil::PolytopeIntersector(osgUtil::Intersector::WINDOW, x-w, y-h, x+w, y+h ); osgUtil::IntersectionVisitor iv( picker ); viewer-getCamera()-accept( iv );

[osg-users] Scene graph structure vs. performance question

2012-01-09 Thread Joel Graff
Hello, I've run into a little issue which could use some expert advice. I admit, I may be over-thinking it... Anyway, in my OSG application, I've chosen to represent an application-level node as several OSG nodes. At a minimum, an application node would consist of an osg::Switch followed by

Re: [osg-users] More Information about the osgAndroid [help]

2012-01-09 Thread rocco martino
Sorry for my late reply, Like in any other C++ application, you must specify the correct path to your headers. By copying the osg headers in the /home/nearchos/OpenSceneGraph_Android/make_test/include folder the compilation process should succeed. Alternatively, you can modify the Android.mk

Re: [osg-users] Scene graph structure vs. performance question

2012-01-09 Thread Sergey Polischuk
Hi, Joel This would not make any difference unless you have thousands of such nodes in graph. Cheers. 10.01.2012, 11:06, Joel Graff pair_o_gra...@comcast.net: Hello, I've run into a little issue which could use some expert advice.  I admit, I may be over-thinking it... Anyway, in my OSG