Hi Boon Wah,
On 4 September 2012 02:11, Boon Wah boon...@gmail.com wrote:
Just a final question here, is there any way currently to parse a node
within GPU itself and store all the node data directly on GPU. Will this be
planned for future OSG releases?
The OSG does a pre compile
Hi,
one related question ... does it make sense to call setNode() somewhere in my
NodeTrackerManipulator (with the node following node) so that the home position
is computed wrt that node or is it better to call setHomePosition() explicitly?
Moreover, when the home position would be used?
To everyone using OSG and Qt,
I watched the following demo of someone presenting QML on Raspberry Pi:
http://www.youtube.com/watch?v=0j-Wakm5B84
... and an interesting idea popped up in my mind: What about creating an
osgQML plugin that can provide texture data through osg::ImageStream?
Hi,
I am wondering if someone ever tried to load 32bit floating point grayscale
.tiff images under Mac OSX with ImageIO. This seems not working at all. This is
a specific problem for grayscale textures.
I tried to change the code in the ImageIO ReaderWriter class but obviously I am
doing
Hi Andreas,
I tried to recreate the problem with your model but haven't seen it
yet. Could you record a camera path that demonstrates the issue and
then post this so that we can test exactly the same thing as you. In
osgviewer you can press 'z' to start recording the camera path then
'Z' to
Hi Robert,
Sure, here is the animation path. I zoom in and out a couple of times in
the end of the path to show where it disappears. I wonder if it might be
related to my ATI graphics card and its drivers...well, let's see if you
can reproduce it first.
/Andreas
On 2012-09-04 16:38,
Hello.
Is there any way to split the screen in 2 (vertical) ?
I would like to use 2 different cameras at the same time.
thnx.
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Ah...I tried on a different computer and it works fine there. Could it
be that freaking ATI card again...will try updated drivers
/Andreas
On 2012-09-04 16:43, Andreas Ekstrand wrote:
Hi Robert,
Sure, here is the animation path. I zoom in and out a couple of times
in the end of the
Hi Peterakos,
Have a look at the osgcompositeviewer example.
Robert.
On 4 September 2012 15:54, Peterakos hay...@gmail.com wrote:
Hello.
Is there any way to split the screen in 2 (vertical) ?
I would like to use 2 different cameras at the same time.
thnx.
Hi Andreas,
On 4 September 2012 15:56, Andreas Ekstrand
andreas.ekstr...@remograph.com wrote:
Ah...I tried on a different computer and it works fine there. Could it be
that freaking ATI card again...will try updated drivers
I tried with your animation path and can't recreate the problem on
Hi,
I can load floating-point greyscale diffs via the imageio-plugin, but
they end all as RGBA/unsigned byte osg::Images.
There's definitely some code-paths missing :)
cheers,
Stephan
Am 04.09.12 16:12, schrieb Matthias Thöny:
Hi,
I am wondering if someone ever tried to load 32bit floating
I am creating a custom Drawable that needs to push a Fragment Shader
into the current rendering state and then, after a single extension
call, subsequently remove this shader from the state.
I have some code I noodled through to make this work, but I feel like
there is probably a better way. It
Doesn't a Drawable's state get applied prior to the call to
Drawable::drawImplementation()? If so, you could just put the _program in your
Drawable's StateSet?
It's easy to verify that things are happening in the right order using a
debugger with breakpoints set at your drawImplementation()
On Tue, 2012-09-04 at 11:05 -0600, Paul Martz wrote:
Doesn't a Drawable's state get applied prior to the call to
Drawable::drawImplementation()? If so, you could just put the _program in
your
Drawable's StateSet?
I'm working on a nodekit for NV_path_rendering, which takes an as of
yet
Hi Robert,
Thank you, that did the trick. The latest ATI drivers didn't work with
display lists either. So it seems NVidia is still superior with OpenGL
compared to ATI, as always...
Regards,
Andreas
On 2012-09-04 17:01, Robert Osfield wrote:
Hi Andreas,
On 4 September 2012 15:56,
Hi,
I'm trying to make QT app with osg on separate X screens under ubuntu 12.04 on
nvidia 304 with qt 4.8.1.
Compositeviewer with one view on first X and second view on second X works
perfect.
But I need to make render window in QT widget on first screen and fullscreen
osg window on second
Hi Jeremy,
It should be possible to do a
drawImplementation(..)
{
state.apply(stateSetOne);
// do stuff
state.apply(stateSetTwo);
// do more stuff
}
I'm not 100% sure what will happen with the progress of draw traversal
w.r.t how the drawable StateSet if any is applied and then later
Hello.
I face a problem with a program attribute.
I enable the program using this:
osg::StateSet* stateset = model_node-getOrCreateStateSet();
stateset-setAttributeAndModes( program, osg::StateAttribute::ON |
osg::StateAttribute::OVERRIDE );
and i disable it using:
osg::StateSet* stateset =
Hello.
I have used this:
stateset-setAttributeAndModes(new osg::Program());
and it worked.
But why the other way didnt work ?
thnx.
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Hi Jeremy,
In the past I've done similar low-level 2-pass rendering in a Drawable,
by doing as Robert suggests. Apply one stateset, draw, apply another,
draw again (same or different geometry).
A Program is just state, so you need to draw something in between
setting different Programs.
On Tue, 2012-09-04 at 19:15 -0400, Jean-Sébastien Guay wrote:
Hi Jeremy,
In the past I've done similar low-level 2-pass rendering in a Drawable,
by doing as Robert suggests. Apply one stateset, draw, apply another,
draw again (same or different geometry).
A Program is just state, so you
Hi,
I am making a very simple flight simulator and have a plane location and a
second chase plane location
I do not want the chase plane to get too close to the target plane.
I also do not want it to get too far away from the target plane.
How do I extend a line in 3D space? If I can
Hi All:
when i use the osgManipulator Model, I want to realize a new function
with the osgManipulator Dragger::dispatch , but I find it not with virtual
, so the function can not to rewrite, I hope the function can have the
virtual attribute, so we can realize other function
Thank you for
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