Hello,
I compiled OpenSceneGraph-3.0.1 with the vrml plugin with Visual Studio 2010. I
compiled openvrml-0.18.9 with boost_1_47. When I try to load a vrml model
(osgviewer.exe object.wrl), I have this error :
FindFileInPath() : trying
Hi Robert,
No luck: Both osgviewer and my (debug build) app bring down the session even
running under gdb.
Running my app in its non-GUI mode that brings up a stand-alone OSG window
doesn't kill the session. Instead I get:
Code:
Error: Not able to create requested visual.
GraphicsWindow
Hi,
me and my coleague have developed number of Shadow Volume shadow algorithms
and we would like to contribute them one day to OSG.
To mention the reason for Shadow Volumes: They are often used in CAD, etc. as
they work in screen space, thus they do not suffer with aliasing/resolution
Hi Stuart,
The GraphicsWindow warnings shout out that GLX is not set up
correctly. This really doesn't look like an OSG specific issue so I'd
recommend checking Fedora support forums for bug reports/advice how to
fix things.
Good luck,
Robert.
On 31 January 2013 09:45, Stuart Mentzer
On Thu, Jan 31, 2013 at 9:56 AM, lucie lemonnier
lucielemonn...@hotmail.frwrote:
Hello,
I compiled OpenSceneGraph-3.0.1 with the vrml plugin with Visual Studio
2010. I compiled openvrml-0.18.9 with boost_1_47. When I try to load a vrml
model (osgviewer.exe object.wrl), I have this error :
Hi,
I just tried to recompile on a RedHat Enterprise 5.3 with gcc 4.7.2 the
OSG trunk. The compilation fails on ReaderWriterDDS.cpp on a error :
'GL_HALF_FLOAT' not declared in this scope. I use Mesa 6.5.1, it's the
last release recognized by yum on RedHat (I know it's quite old... :-(
). In
Hi Christian,
I have had a look through the OSG code base and there is mix of
GL_HALF_FLOAT, GL_HALF_FLOAT_NV and GL_HALF_FLOAT_ARB thanks to
various submissions at different times. This obviously isn't ideal so
I've replaced all the L_HALF_FLOAT_NV and GL_HALF_FLOAT_ARB usage with
GL_HALF_FLOAT
Hi,
I have all the dependancies dll that I need in my path.
I think that a openvrml.dll has a bug because I tested the sdl-viewer.exe in
the openvrml visual studio project and it crashes.
Does someone compile OpenVrml with Visual Studio 2010 without problem?With
which version of OpenVrml?
Hi all,
I want to know how to acquire the screen coordinates of a 3D object?
posi is a Vec3 containing the coordinates information in WCS. Then I tried:
osgViewer::Viewer viewer;
osg::Camera* cam = viewer.getCamera();
osg::Matrix viewMatrix = cam-getViewMatrix();
posi =
If you're new to the OSG, it is really helpful to look at the examples and also
search the OSG forums for the problems you're looking for. Many of the
questions most new folks ask, have already been addressed and answered in the
forum.
Hopefully the link below will help you...
On Thu, Jan 31, 2013 at 5:53 PM, lucie lemonnier
lucielemonn...@hotmail.frwrote:
Hi,
I have all the dependancies dll that I need in my path.
I think that a openvrml.dll has a bug because I tested the sdl-viewer.exe
in the openvrml visual studio project and it crashes.
Does someone compile
I compiled openvrml-0.17.12 with visual studio 2008 without problem.
When I try to compile openvrml-0.17.12 with visual studio 2010, I have this
error in compilation several times :
typename cannot be used outside a template declaration
Does that tell you something?
I will try to get some
Hi Robert,
You were right: the problem was broader than OSG. The fix was to modify
/etc/X11/xorg.conf so that these 2 lines were in the Files section:
Code:
Section Files
ModulePath /usr/lib64/nvidia/xorg
ModulePath /usr/lib64/xorg/modules
EndSection
This comes from
Hi John,
One suggestion, you could use nested namespaces, and then abbreviate
locally so it's easier to read. For example:
namespace osgShadow
{
namespace ShadowVolume
{
class Occluder { ... }
}
}
// then in some .cpp file where you need to use it:
namespace osgsv =
Hi Stuart,
On 31/01/13 20:45, Stuart Mentzer wrote:
Hi Robert,
No luck: Both osgviewer and my (debug build) app bring down the session even
running
under gdb.
Running my app in its non-GUI mode that brings up a stand-alone OSG window
doesn't kill
the session. Instead I get:
Code:
Hi Jordi Torres,
I build ffmpeg1.0 with OSG3.0.1 for Android (for armv7-a) device. When build
example I am getting the errors like undefined reference to
`av_log_set_callback.
I Added USE_OSGPLUGIN(ffmpeg) to .h file and added ldflag as -losgdb_ffmpeg
to Android.mk file.
Here are the full
Hi Robert,
my nightly build worked fine on RedHat 5.3(64bits) but also on CentOS
6.3(64bits), WinXP(32bits)¨and Win7(64bits).
Thanks again for your quick answer and solution.
By the way did you think about how to correct the math.h problem
(regarding the round function, see discussion
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