Re: [osg-users] Camera Manipulator needs to apply projection matrix extents in update traversal

2013-07-19 Thread Nick McEvoy
Yes I guess we could do via an EventHandler (which we have done for other things interested in events) except all our various extended 'camera manipulators' are added (i.e. set active) via the View::setCameraManipulator(osgGA::CameraManipulator*) ... so sticking to the pattern this particular

Re: [osg-users] Question regarding collada

2013-07-19 Thread Torben Dannhauer
Dear Chris, Luc, Laurens you are right, the question is what we _could_ do ;) Thanks for your offer, maybe we can set up such an automated build system. What in detail does the software you call Conductor? On my side, I built the package very sporadic, usually triggered by new libraries I

Re: [osg-users] Question regarding collada

2013-07-19 Thread Torben Dannhauer
oops, I forgot to provide the information about the VS2012 compiler bug I sent yesterday to Luc: I used VC2008 until 12/2012 and my upgrade was hardware related so I decided to push it to the limits and to buy the VS2012 with the brand new XP support – until then it was a black box regarding

[osg-users] OpenSceneGraph-3.1.10 development release tagged

2013-07-19 Thread Robert Osfield
Hi All, There were only a few submissions to check in and couple of bug fixes that I have made so felt it OK to just go ahead and tag the 3.1.10 dev release without a call for testing: *source package :*

Re: [osg-users] Three Weeks until the Openscenegraph BOF at Siggraph

2013-07-19 Thread Robert Osfield
Hi John, I'm currently digging into Google+ seeing what is possible and how to go about doing a hangout test. Do you have a Google+ account? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Question regarding collada

2013-07-19 Thread Chris Hanson
I think it would be great to have an automated build process, which tries to create weekly builds. Here are some aspects I thought about: - For which VS versions do we want to provide binaries? for all available VS releases since 2005, just 2010 and above, or only the newst version, currently

Re: [osg-users] Question regarding collada

2013-07-19 Thread Chris Hanson
We reported the bug shortly after Update 1 was released. They did not fix it in 2 major updates – and finally you get the fix in the next product for hundreds of dollars… Do you have an issue number or anything for this? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com

Re: [osg-users] Object Manipulation and Camera Updating

2013-07-19 Thread Zak Stromquist
I use a NodeTrakerManipulator to control the camera(s). I actually have 3 windows that have these. Each of them are independent. I have a 4th window that uses a basic trackball manipulator to look at the whole scene. The nodes I use to control the cameras (they are essentially pinhole

Re: [osg-users] Object Manipulation and Camera Updating

2013-07-19 Thread Robert Osfield
Hi Zak, It's really hard to know exactly what you scene graph and viewer set up is and what might be wrong. The problem could simply be the you are using a viewer that isn't re-rendering the non interactive windows, through to these windows not sharing the whole scene graph, through to something

[osg-users] Wrong svn-externals in OpenThreads tagged version 2.3.0

2013-07-19 Thread Michael Brandl
Hi, I was trying to checkout OpenThreads 2.3.0 and noticed that the link changed from http://www.openscenegraph.org/svn/osg/OpenThreads/tags/OpenThreads-2.3.0 to http://svn.openscenegraph.org/osg/OpenThreads/tags/OpenThreads-2.3.0/ However, OpenThreads includes OpenThreads-related code from

[osg-users] OpenSceneGraph-3.2 branch and 3.2.0-rc1 created, please test

2013-07-19 Thread Robert Osfield
Hi All, I have gone ahead and made the 3.2 branch, and first 3.2.0 release candidate, you'll now see the following on the openscenegraph.org stable release page: We are now testing OpenSceneGraph-3.2 release candidate 1 in preparation for upcoming 3.2 stable release due at the end of July. The

[osg-users] Tracking a node (loaded/unloaded) - counter part of ReadFileCallback

2013-07-19 Thread Trajce Nikolov NICK
Hi Community, I am facing a problem maybe you give some hints. in pageable model (like TerraPage for example) I need to track a model when it is loaded (paged in) and unloaded (paged out). For the first I can make a NodeVisitor and run it in ReadFileCallback so I know when my external referenced

Re: [osg-users] Wrong svn-externals in OpenThreads tagged version 2.3.0

2013-07-19 Thread Robert Osfield
Hi Michael, I've just checked out OpenThreads-2.3.0 and found the same errors as you and have now updated the OpenThreads-2.3.0 tag to point to OpenSceneGraph-2.6.1 which is the last time when the two versions where actually released independently. Since OSG-2.6.1 I can't see any corresponding

Re: [osg-users] Tracking a node (loaded/unloaded) - counter part of ReadFileCallback

2013-07-19 Thread Robert Osfield
Hi Nick, On 19 July 2013 17:11, Trajce Nikolov NICK trajce.nikolov.n...@gmail.comwrote: I am facing a problem maybe you give some hints. in pageable model (like TerraPage for example) I need to track a model when it is loaded (paged in) and unloaded (paged out). For the first I can make a

Re: [osg-users] Tracking a node (loaded/unloaded) - counter part of ReadFileCallback

2013-07-19 Thread Trajce Nikolov NICK
Hi Robert, exactly what I need ! Thanks a bunch! Nick On Fri, Jul 19, 2013 at 6:43 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Nick, On 19 July 2013 17:11, Trajce Nikolov NICK trajce.nikolov.n...@gmail.comwrote: I am facing a problem maybe you give some hints. in pageable

Re: [osg-users] FBO an android GLES2 failed

2013-07-19 Thread Roman Grigoriev
Hi, I tried to make FBO work on android, but failed Yes we should comment glDrawBuffers It doesn't exist on GLES2.0 For now I have incomplete attachment. Here is my simple texture osg::ref_ptrosg::Texture2D visual_tex = new osg::Texture2D; visual_tex-setTextureSize( 256,256);