Hi Markus,
you can find detailed information for almost any card at the OpenGL
hardware registry.
See http://www.delphi3d.net/hardware/listreports.php
regards Ralph
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi there,
the error I get when I 'make' openscenegraph is under osgUtil in the
Tesselator file. The following lines contain the error.
gluTessCallback(_tobj, GLU_TESS_VERTEX_DATA, (GLU_TESS_CALLBACK)
vertexCallback);
gluTessCallback(_tobj, GLU_TESS_BEGIN_DATA, (GLU_TESS_CALLBACK)
I realized that is possible to attach a MatrixManipulator to a specific
node, for example the one that I want to zoom on.
So, I can handle some events (key down for example), and if I call the
MatrixManipulator::home() method after having attached the node to the
manipulator, then I manage to
Thank you for your answers! I knew that this place was the correct place
to ask this question :)
A client wants to use their old databases (dwb) with our osg-based apps.
When I googled the dwb format, I found out that there exists a dwb-flt
converter
Hi Darby,
Exactly what informtation do you need about the View? The View's
master Camera's local view matrix? Or the slave Camera's local View
matrix?
I don't know if its what you are after by the OSG by default defines a
osg_ViewMatrix and osg_ViewMatrixInverse uniforms which you can use in
Hi Adrian,
On 7/31/07, Adrian Egli [EMAIL PROTECTED] wrote:
that's what i was thinking of for a while. i am still not found the best
solution as you mentioned. May other software design specialist have
quite good ideas how we should define best solution for configuration
behaviour.
the
Hi James,
On 8/1/07, James E. Hopper [EMAIL PROTECTED] wrote:
is there any way to control the frequency at which digests come out.
i got home today and i had issue 58-67 in my mailbox for one 10 hour
day, none of which had more than 4-5 items in it. used to be that i
got 2 or at most 3 in an
Hi,
I think the problem here is that some manipulators take the bounding box
of the scenegraph to calculate the home position. Setting the nodemask
to zero will not affect the bounding box, so the whole hierarchy is
still regarded.
One solution may be to fully detach the invisible node from the
Hello!
I would overwrite the manipulator's way of home position calculation to only
consider visible objects. By doing this you can basically test for
whatever attributes you like on the nodes. It would also mean small,
non-intrusive changes which can easily be reused and/or modified for
Hi osg-users,
I've noticed something strange using the osgViewerWX example on OSG 2.0, I
wanted to create 2 main frames with 2 osgViewer, so I made a copy of the
code in the function OnInit() creating an another MainFrame,
GraphicsWindowWX, osgViewer and so on ...
Everything compile fine but
Hi Robert,
Sounds good to me. I'll do my best to dig a little further when I get a
chance as well.
Thanks,
Jason
On 8/1/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Jason,
I'm afraid I don't have any answers, and will have to investigate
further once I have time.
Robert.
On 8/1/07,
Hello,
I am trying to build the examples for OpenSceneGraph. I have been
trying to utilise the Cmake utility to build the examples for Windows.
But I get the error message :
../osgstaticviewer/CMakeLists.txt:7:Unknown Cmake command
SETUP_EXAMPLE.
This can't be true, as I would have thought
On Wed, 01 Aug 2007 16:46:49 +0200, Paul Martz [EMAIL PROTECTED]
wrote:
dwb2oflt - converts DWB files to OpenFlight format.
It seems that this converter was free for download. If anyone
have this converter please let me know!
Carbon graphics' software sounds interesting, I will
On 8/1/07, Felix Bwire [EMAIL PROTECTED] wrote:
whenever I configure osg in cygwin, it gives an error that 'wxWidgets not
found', and I always ignore. What is the possible impact of this error.
Unforunately the CMake FindWxWidgets.cmake is emitting this error
rather than a warning, as far as
Sorry, I was unclear... xAnimationSpeed is not a valid keyword so it
is the same as commenting it out... Remove the initial x...
If you're using the latest svn version you probably have additional
problems... I tried to convert it to osgViewer (from osgProducer)
before my vacation but it seems I
dwb2oflt - converts DWB files to OpenFlight format.
It seems that this converter was free for download. If anyone
have this converter please let me know!
Carbon graphics' software sounds interesting, I will
investigate in this.
Carbon Graphics' Geo package also supports OpenFlight. You
Hello,
after that was cannot find -lwsock32.lib
Well it looks like you don't have wsock32.lib ;-)
A fix for this could be simply installing it, [...]
That's probably a bug in the CMake files actaully. Cygwin is a Unix
clone running on Windows, and Unix will never have wsock32.lib. Only
Jean-Sébastien Guay wrote:
That's probably a bug in the CMake files actaully. Cygwin is a Unix
clone running on Windows, and Unix will never have wsock32.lib. Only
Win32 and MinGW targets should be using that library. So there needs
to be a conditional to exclude wsock32.lib on
Robert,
Thanks for your reply. The shader requires the position of the current camera.
I have one object displayed by two cameras/views. This used to be implemented
in a uniform callback (on the object's stateset) using
viewer-getCamera()-getViewMatrixAsLookAt(), however now I'm using
Thank you!!
Now everything works! :-)
I'm not using the latest svn version, but soon I will change to it, and face
the same problems
=).
Thank you!
Renato
2007/8/1, Daniel Sjolie [EMAIL PROTECTED]:
Sorry, I was unclear... xAnimationSpeed is not a valid keyword so it
is the same as
ARGH!! Thank you JS.
I did not see the option...
J
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien
Guay
Sent: 01 August 2007 17:03
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OpenSceneGraph-2.1.1 dev Examples
Hi,
No I've not yet integrated them. Much to do before SIGGRAPH...
-- mew
Mike Weiblen -- Zebra Imaging -- Austin Texas USA --
http://www.zebraimaging.com/
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Zach Deedler
Sent: Wednesday,
Hello,
Anybody know if the inno setup submissions I submitted are integrated into svn?
This will allow users to double-click ive files to view them.
Thanks.___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi ,
I have got for my scene garph. A root (Group) and 3 children nodes.
I wrote the update callback for the first children.
My question is to know how in that callback I can send or ask information to
the two other nodes?
Kind regards,
Franclin
-
Hi Ralph and Robert,
thanks for the infos! The max-texture-size is an important factor for
some testings I'm doing right now.
Today I processed an FBO PrerenderTarget with 4096x4096 px on a
8800GTX per frame. A fragment shader, doing some image filtering (
3x3 kernel ) and some
On 8/1/07, Darby Thompson [EMAIL PROTECTED] wrote:
Thanks for your reply. The shader requires the position of the current
camera. I have one object displayed by two cameras/views. This used to be
implemented in a uniform callback (on the object's stateset) using
Hi Andy,
On 8/1/07, Andy Skinner [EMAIL PROTECTED] wrote:
Yes, we'll test a lot more as soon as we get finished incorporating
latest OSG into our build environment. I'd like another developer
release with the GLExtensions change made, but at the moment I'm using
2.1.3 and making that change
Robert,
Not being an idiot, i in fact did that. There are no settings from
the user that allow the setting of the digest size/frequency that
come up when you use the page http://lists.openscenegraph.org/
options.cgi/osg-users-openscenegraph.org. In addition, It's fair
to assume that
Hey Everyone,
I saw a recent post on these boards asking how to control render order
for huds using render bins, and I was curious if the same can be done
for general subgraphs in a larger scene.
I'm placing a sign into my scene using a Billboard with some drawables.
The sign should
So get me that GLExtensions change. :)
Oh, and I didn't mean we'd prefer to test 2., but that we'd prefer 2.2
to be well tested, and can help do that with a developer release. The
infrastructure guys need to put CMake into the system, and I'm ready to
go.
andy
-Original Message-
Yep, that pretty much answers my question. They won't help for my situation
because they don't do anything to solve the coplanar rendering problem. Oh
well, looks like I get to stick with offsets.
-Original Message-
From: [EMAIL PROTECTED] on behalf of Andy Skinner
Sent: Wed 8/1/2007
31 matches
Mail list logo