[osg-users] max texture size - supported (for fragment programs)

2007-08-01 Thread Ralph Kern
Hi Markus, you can find detailed information for almost any card at the OpenGL hardware registry. See http://www.delphi3d.net/hardware/listreports.php regards Ralph ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OpenSceneGraph-2.1.3 dev release made

2007-08-01 Thread Felix Bwire
Hi there, the error I get when I 'make' openscenegraph is under osgUtil in the Tesselator file. The following lines contain the error. gluTessCallback(_tobj, GLU_TESS_VERTEX_DATA, (GLU_TESS_CALLBACK) vertexCallback); gluTessCallback(_tobj, GLU_TESS_BEGIN_DATA, (GLU_TESS_CALLBACK)

Re: [osg-users] ...framing only visible objects

2007-08-01 Thread alessandro terenzi
I realized that is possible to attach a MatrixManipulator to a specific node, for example the one that I want to zoom on. So, I can handle some events (key down for example), and if I call the MatrixManipulator::home() method after having attached the node to the manipulator, then I manage to

Re: [osg-users] DWB

2007-08-01 Thread Joakim Simonsson
Thank you for your answers! I knew that this place was the correct place to ask this question :) A client wants to use their old databases (dwb) with our osg-based apps. When I googled the dwb format, I found out that there exists a dwb-flt converter

Re: [osg-users] using mutiple cameras and view dependent uniforms

2007-08-01 Thread Robert Osfield
Hi Darby, Exactly what informtation do you need about the View? The View's master Camera's local view matrix? Or the slave Camera's local View matrix? I don't know if its what you are after by the OSG by default defines a osg_ViewMatrix and osg_ViewMatrixInverse uniforms which you can use in

Re: [osg-users] Any progress in configuration abstraction...

2007-08-01 Thread Robert Osfield
Hi Adrian, On 7/31/07, Adrian Egli [EMAIL PROTECTED] wrote: that's what i was thinking of for a while. i am still not found the best solution as you mentioned. May other software design specialist have quite good ideas how we should define best solution for configuration behaviour. the

Re: [osg-users] mail list digest mode size

2007-08-01 Thread Robert Osfield
Hi James, On 8/1/07, James E. Hopper [EMAIL PROTECTED] wrote: is there any way to control the frequency at which digests come out. i got home today and i had issue 58-67 in my mailbox for one 10 hour day, none of which had more than 4-5 items in it. used to be that i got 2 or at most 3 in an

Re: [osg-users] ...framing only visible objects

2007-08-01 Thread Schmidt, Richard, SDGE1
Hi, I think the problem here is that some manipulators take the bounding box of the scenegraph to calculate the home position. Setting the nodemask to zero will not affect the bounding box, so the whole hierarchy is still regarded. One solution may be to fully detach the invisible node from the

Re: [osg-users] ...framing only visible objects

2007-08-01 Thread Peter Gebauer
Hello! I would overwrite the manipulator's way of home position calculation to only consider visible objects. By doing this you can basically test for whatever attributes you like on the nodes. It would also mean small, non-intrusive changes which can easily be reused and/or modified for

[osg-users] wxWidget + osgViewer strange behaviour

2007-08-01 Thread amalric alexandre
Hi osg-users, I've noticed something strange using the osgViewerWX example on OSG 2.0, I wanted to create 2 main frames with 2 osgViewer, so I made a copy of the code in the function OnInit() creating an another MainFrame, GraphicsWindowWX, osgViewer and so on ... Everything compile fine but

Re: [osg-users] Error with PBuffer and non-singlethreaded ThreadingModels on Windows

2007-08-01 Thread Jason Beverage
Hi Robert, Sounds good to me. I'll do my best to dig a little further when I get a chance as well. Thanks, Jason On 8/1/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi Jason, I'm afraid I don't have any answers, and will have to investigate further once I have time. Robert. On 8/1/07,

[osg-users] OpenSceneGraph-2.1.1 dev Examples

2007-08-01 Thread Fry, Jason (UK)
Hello, I am trying to build the examples for OpenSceneGraph. I have been trying to utilise the Cmake utility to build the examples for Windows. But I get the error message : ../osgstaticviewer/CMakeLists.txt:7:Unknown Cmake command SETUP_EXAMPLE. This can't be true, as I would have thought

Re: [osg-users] DWB

2007-08-01 Thread Joakim Simonsson
On Wed, 01 Aug 2007 16:46:49 +0200, Paul Martz [EMAIL PROTECTED] wrote: dwb2oflt - converts DWB files to OpenFlight format. It seems that this converter was free for download. If anyone have this converter please let me know! Carbon graphics' software sounds interesting, I will

Re: [osg-users] OpenSceneGraph-2.1.3 dev release made

2007-08-01 Thread Robert Osfield
On 8/1/07, Felix Bwire [EMAIL PROTECTED] wrote: whenever I configure osg in cygwin, it gives an error that 'wxWidgets not found', and I always ignore. What is the possible impact of this error. Unforunately the CMake FindWxWidgets.cmake is emitting this error rather than a warning, as far as

Re: [osg-users] ReplicantBody: body velocity problems

2007-08-01 Thread Daniel Sjolie
Sorry, I was unclear... xAnimationSpeed is not a valid keyword so it is the same as commenting it out... Remove the initial x... If you're using the latest svn version you probably have additional problems... I tried to convert it to osgViewer (from osgProducer) before my vacation but it seems I

Re: [osg-users] DWB

2007-08-01 Thread Paul Martz
dwb2oflt - converts DWB files to OpenFlight format. It seems that this converter was free for download. If anyone have this converter please let me know! Carbon graphics' software sounds interesting, I will investigate in this. Carbon Graphics' Geo package also supports OpenFlight. You

Re: [osg-users] OpenSceneGraph-2.1.3 dev release made

2007-08-01 Thread Jean-Sébastien Guay
Hello, after that was cannot find -lwsock32.lib Well it looks like you don't have wsock32.lib ;-) A fix for this could be simply installing it, [...] That's probably a bug in the CMake files actaully. Cygwin is a Unix clone running on Windows, and Unix will never have wsock32.lib. Only

Re: [osg-users] OpenSceneGraph-2.1.3 dev release made

2007-08-01 Thread Jason Daly
Jean-Sébastien Guay wrote: That's probably a bug in the CMake files actaully. Cygwin is a Unix clone running on Windows, and Unix will never have wsock32.lib. Only Win32 and MinGW targets should be using that library. So there needs to be a conditional to exclude wsock32.lib on

Re: [osg-users] using mutiple cameras and view dependent uniforms

2007-08-01 Thread Darby Thompson
Robert, Thanks for your reply. The shader requires the position of the current camera. I have one object displayed by two cameras/views. This used to be implemented in a uniform callback (on the object's stateset) using viewer-getCamera()-getViewMatrixAsLookAt(), however now I'm using

Re: [osg-users] ReplicantBody: body velocity problems

2007-08-01 Thread Renato Silveira
Thank you!! Now everything works! :-) I'm not using the latest svn version, but soon I will change to it, and face the same problems =). Thank you! Renato 2007/8/1, Daniel Sjolie [EMAIL PROTECTED]: Sorry, I was unclear... xAnimationSpeed is not a valid keyword so it is the same as

Re: [osg-users] OpenSceneGraph-2.1.1 dev Examples

2007-08-01 Thread Fry, Jason (UK)
ARGH!! Thank you JS. I did not see the option... J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: 01 August 2007 17:03 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] OpenSceneGraph-2.1.1 dev Examples

Re: [osg-users] inno setup double-click

2007-08-01 Thread Mike Weiblen
Hi, No I've not yet integrated them. Much to do before SIGGRAPH... -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Zach Deedler Sent: Wednesday,

[osg-users] inno setup double-click

2007-08-01 Thread Zach Deedler
Hello, Anybody know if the inno setup submissions I submitted are integrated into svn? This will allow users to double-click ive files to view them. Thanks.___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Retrieving information about other nodes

2007-08-01 Thread Franclin Foping
Hi , I have got for my scene garph. A root (Group) and 3 children nodes. I wrote the update callback for the first children. My question is to know how in that callback I can send or ask information to the two other nodes? Kind regards, Franclin -

Re: [osg-users] max texture size - supported (for fragment programs)

2007-08-01 Thread Markus Hein
Hi Ralph and Robert, thanks for the infos! The max-texture-size is an important factor for some testings I'm doing right now. Today I processed an FBO PrerenderTarget with 4096x4096 px on a 8800GTX per frame. A fragment shader, doing some image filtering ( 3x3 kernel ) and some

Re: [osg-users] using mutiple cameras and view dependent uniforms

2007-08-01 Thread Robert Osfield
On 8/1/07, Darby Thompson [EMAIL PROTECTED] wrote: Thanks for your reply. The shader requires the position of the current camera. I have one object displayed by two cameras/views. This used to be implemented in a uniform callback (on the object's stateset) using

Re: [osg-users] OpenSceneGraph-2.2 most sensibly kept till afterSiggraph?

2007-08-01 Thread Robert Osfield
Hi Andy, On 8/1/07, Andy Skinner [EMAIL PROTECTED] wrote: Yes, we'll test a lot more as soon as we get finished incorporating latest OSG into our build environment. I'd like another developer release with the GLExtensions change made, but at the moment I'm using 2.1.3 and making that change

Re: [osg-users] mail list digest mode size (Robert Osfield)

2007-08-01 Thread James E. Hopper
Robert, Not being an idiot, i in fact did that. There are no settings from the user that allow the setting of the digest size/frequency that come up when you use the page http://lists.openscenegraph.org/ options.cgi/osg-users-openscenegraph.org. In addition, It's fair to assume that

[osg-users] Controlling render order in subgraph

2007-08-01 Thread Bradford, Chase
Hey Everyone, I saw a recent post on these boards asking how to control render order for huds using render bins, and I was curious if the same can be done for general subgraphs in a larger scene. I'm placing a sign into my scene using a Billboard with some drawables. The sign should

Re: [osg-users] OpenSceneGraph-2.2 most sensibly kept tillafterSiggraph?

2007-08-01 Thread Andy Skinner
So get me that GLExtensions change. :) Oh, and I didn't mean we'd prefer to test 2., but that we'd prefer 2.2 to be well tested, and can help do that with a developer release. The infrastructure guys need to put CMake into the system, and I'm ready to go. andy -Original Message-

Re: [osg-users] Controlling render order in subgraph

2007-08-01 Thread Bradford, Chase
Yep, that pretty much answers my question. They won't help for my situation because they don't do anything to solve the coplanar rendering problem. Oh well, looks like I get to stick with offsets. -Original Message- From: [EMAIL PROTECTED] on behalf of Andy Skinner Sent: Wed 8/1/2007