Re: [osg-users] texture1D example

2007-08-04 Thread Mike Weiblen
fwiw, if you can use GLSL, generating tex coords is so much easier. -- mew On 8/3/07, Bradford, Chase <[EMAIL PROTECTED]> wrote: > > In trying to solve my texgen issue, I decided to play with the texture1D > example. I noticed that it defines an AnimateStateCallback which is > supposed to toggl

Re: [osg-users] Shader Problems.

2007-08-04 Thread Mike Weiblen
If you change the GLSL code but not the C++ code, it really isnt "just" osgparametric anymore; we have no idea what dependencies or interactions were introduced by your new code. Are you missing texture or uniform assignments, etc, etc. Turn up the osgNotify level up to osg::DEBUG and see what in

Re: [osg-users] OSG, VR Juggler, and multiple render threads...

2007-08-04 Thread Doug McCorkle
>> We are using SceneView from OSG 1.2 and VR Juggler in a >> multiple render thread environment. We are using the >> osgUtil::UpdateVisitor to update the graph in a serial >> portion of our code. SceneView::cull and SceneView::draw are >> called from each rendering thread. In this configurat

Re: [osg-users] PSSM Shadow Map Implementation

2007-08-04 Thread Adrian Egli
Sorry, first version was an odd version. this works, but not yet perfect. Enjoy the weekend :-) May i will be able to work on this project monday. /adegli 2007/8/4, Adrian Egli <[EMAIL PROTECTED]>: > > Hi all > > i am currently working on PSSM (parallel splited shadow map) > Implementation for th

Re: [osg-users] SceneView example

2007-08-04 Thread Robert Osfield
HI ?, Please have a look at the osgviewerQT example that is part of OSG 2.0 onwards, it doesn't require the use SceneView. Robert. On 8/4/07, lxuser <[EMAIL PROTECTED]> wrote: > Hi, > > I'm looking for a osgUtil::SceneView example I can use to integrate > osg with Qt's QGLWidget. Is it possi

Re: [osg-users] texture1D example

2007-08-04 Thread Robert Osfield
Hi Brad, EYE_LINEAR does't actually strictly mean relative to the eye coordinates, rather the the modelview matrix that was active when the glTexGen is called is used to compute the final coords. See the OpenGL docs for glTexGen. Robert. On 8/3/07, Bradford, Chase <[EMAIL PROTECTED]> wrote: > >

Re: [osg-users] Preliminary DISPLAY support checked into SVN

2007-08-04 Thread Peter Gebauer
Hi Robert! It's working great! The OSG examples are now starting up in the correct X display from the auto set DISPLAY variable. I also tried resetting the variable to fire up OSG windows in other X displays, also works. /Peter On 2007-08-03 (Fri) 16:50, Robert Osfield wrote: > Hi All, > > I

[osg-users] SceneView example

2007-08-04 Thread lxuser
Hi, I'm looking for a osgUtil::SceneView example I can use to integrate osg with Qt's QGLWidget. Is it possible to just use raw OpenGL code inside scenegraph nodes ? Is there an example ? The lack of documentation (and my unwillingness to read source code) almost forces me to use OpenGL comman