fwiw, if you can use GLSL, generating tex coords is so much easier.
-- mew
On 8/3/07, Bradford, Chase <[EMAIL PROTECTED]> wrote:
>
> In trying to solve my texgen issue, I decided to play with the texture1D
> example. I noticed that it defines an AnimateStateCallback which is
> supposed to toggl
If you change the GLSL code but not the C++ code, it really isnt "just"
osgparametric anymore; we have no idea what dependencies or interactions
were introduced by your new code. Are you missing texture or uniform
assignments, etc, etc.
Turn up the osgNotify level up to osg::DEBUG and see what in
>> We are using SceneView from OSG 1.2 and VR Juggler in a
>> multiple render thread environment. We are using the
>> osgUtil::UpdateVisitor to update the graph in a serial
>> portion of our code. SceneView::cull and SceneView::draw are
>> called from each rendering thread. In this configurat
Sorry, first version was an odd version. this works, but not yet perfect.
Enjoy the weekend :-) May i will be able to work on this project monday.
/adegli
2007/8/4, Adrian Egli <[EMAIL PROTECTED]>:
>
> Hi all
>
> i am currently working on PSSM (parallel splited shadow map)
> Implementation for th
HI ?,
Please have a look at the osgviewerQT example that is part of OSG 2.0
onwards, it doesn't require the use SceneView.
Robert.
On 8/4/07, lxuser <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I'm looking for a osgUtil::SceneView example I can use to integrate
> osg with Qt's QGLWidget. Is it possi
Hi Brad,
EYE_LINEAR does't actually strictly mean relative to the eye
coordinates, rather the the modelview matrix that was active when the
glTexGen is called is used to compute the final coords. See the
OpenGL docs for glTexGen.
Robert.
On 8/3/07, Bradford, Chase <[EMAIL PROTECTED]> wrote:
>
>
Hi Robert!
It's working great! The OSG examples are now starting up in the correct X
display from the auto set DISPLAY variable. I also tried resetting the
variable to fire up OSG windows in other X displays, also works.
/Peter
On 2007-08-03 (Fri) 16:50, Robert Osfield wrote:
> Hi All,
>
> I
Hi,
I'm looking for a osgUtil::SceneView example I can use to integrate
osg with Qt's QGLWidget. Is it possible to just use raw OpenGL code
inside scenegraph nodes ? Is there an example ? The lack of
documentation (and my unwillingness to read source code) almost forces
me to use OpenGL comman
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